Farming Simulator 19

Farming Simulator 19

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pbuedi Feb 16, 2020 @ 4:57am
What happens to the Savegame when mods are deactivated?
Hi there,

I am playing FS19 with my wife on a private Server and I found some neat mods I want to use. But before we get into trouble, I am curious what happens if you
a) forget to activate all the mods before you load the savegame
b) remove a mod you do not like, but which was used somehow in your savegame

Will both corrupt the savegame? Or will there still be a reference in the savegame for the mod when you reinstall the mod later? I do not want to lose progress because I forgot to load the right mods before I load the savegame, nor do I want to lose all of the progress when the savegeme corrupts when you remove certain mods.

I hope someone can help :-)

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Pops_Rogers Feb 16, 2020 @ 5:31am 
Originally posted by pbuedi:
Hi there,

I am playing FS19 with my wife on a private Server and I found some neat mods I want to use. But before we get into trouble, I am curious what happens if you
a) forget to activate all the mods before you load the savegame
b) remove a mod you do not like, but which was used somehow in your savegame

Will both corrupt the savegame? Or will there still be a reference in the savegame for the mod when you reinstall the mod later? I do not want to lose progress because I forgot to load the right mods before I load the savegame, nor do I want to lose all of the progress when the savegeme corrupts when you remove certain mods.

I hope someone can help :-)

A. As long as you activate the new mod going in the first time then same the game they will always be active unless you deactivate them.

B. As long as the mod isn't a piece of equipment which is purchased and in your garage you can safely stop using it. If you did purchase it, either sell it or quit without saving the game then you can safely delete it/

As long as you follow those two rules of thumb you should have no save game problems.


ER Feb 16, 2020 @ 5:32am 
If a mod used in a savegame is not active, you will get a notise about it before you get in to the map so you can fix it.
If the mod that savegame has but you dont have active then anything related to it is gone. Lets say that you had a trailer full of grain connected to a tractor is removed then that trailer and grain in it is gone but savegame is fully usable. As long as the game is not saved or autosaved you can repair this by quiting and just activate the mod. Same goes for bad mods, just decativate and force game to "forget it", save and the mod is gone from savegame. Best to sell the item tghou and get money back but not always possible.
However i have a standard clean savegame loaded with money at felsbrunn to try out mod i want to use in a more serious savegame and inspect logfile after the test even if mods come from sites that test mods as they dont test the combination of mods i have.

I use a special tool that have control over one mods-folder for each map i use and has minimal mods needed any time.
pbuedi Feb 16, 2020 @ 6:20am 
Awesome, thank you very much to both of you. The savegame system seems to be pretty stable them. Time to activate some of those new mods then :-)

Pops_Rogers Feb 16, 2020 @ 9:40pm 
Originally posted by pbuedi:
Awesome, thank you very much to both of you. The savegame system seems to be pretty stable them. Time to activate some of those new mods then :-)


You're very welcome...Enjoy!!!
Usedfireball Feb 16, 2020 @ 10:18pm 
It will give you a warning and tell you that item will not be available in the game, and if you owned any they simply disappear.
Knottypine Feb 16, 2020 @ 10:53pm 
I find it wise to have autosave disabled, then activate mods for TESTING in your savegame. Once you've tested it, exit the game without saving and check the log.

It's a good habit to get into to check the log for the following: warning, error, and fail, whenever you exit the game. There is a random fail that is sometimes there, other then that, the log should be free from any errors. I currently have 137 mods in my folder and a clean log. Mind you, I fix errors in any mods I use, and if I can't... I don't use it.

It's also a good idea to keep a backup of your savegame. Just in case.

Note: Removing mods typically won't corrupt your save, and you can usually play just fine. The log (which re-writes itself whenever you load the game) will show some errors when you remove a mod.
Last edited by Knottypine; Feb 16, 2020 @ 10:54pm
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Date Posted: Feb 16, 2020 @ 4:57am
Posts: 6