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From what I could gather on their website, Yes. Seed is alot cheaper than fert and can be replace d with no hastle, This goes for in-game and IRL. Also the seed hoppers are smaller that the fert tank, which has always been the case for European designs. The American stuff,however, is a differant story as they have alot more ground to cover.
It makes as much sense as having a car with 80 liters gasoline tank, and 800 liters oil tank.
I accept that if these are the machines specifications and Giants wants to be rigorous.
but from a gamer/user perspective this planter is going to be constantly with fertilizer at 60-70% full, since it simply doesn't have enough seed to match.
As it stands it isn't a very good planter, even a small/medium field will use up half of it's seed capacity.
If used on Field 8 in Ravenport.... well.. it's gonna require quite a few seed refills.
I can adjust to that, no problem, but, i thought i should mention this.
However there are some things that bother me here :
In terms of cost efficiency, it is efficient. Let me ask you this, what would you rather pay for with this machine. A) £1800 per 2000l of seed, with 400l left over, every time the machine needs a refill. or B) £11,520 per 6000l of fert every time the machine needs filling?
In terms of putting seed down in the ground, its a 12m planter. Compare that with the Horsch which is a 9m and has 400l more seed capacity, the 12m would still win out due to that 3m extra working width. Even with the lower capacity, the Tempo would cut down the work load.
I recently did field 10 on Felsbrunn with the Horsch I had a pass and a bit to compleat when it ran out. Some testing is required here, but I'm pretty confident the Tempo would finish the field before it needed refiling with seed, and even if it didnt it would take less seed than the Horsch did.
This depends on the player. From what I've seen the vast majority of people drive from the field back to their farm in order to refill. Thats where the inefficiency lies. Its far more efficient to leave the machine in the field and take the seed to it so it can continue working once its full, rather than take if off the field,drive back to the farm and refill, then drive back to the field, get on line and continue working. Even if your farms close by.
I can appreciate not every one has this kind of play style, but why make more work for your self
Yeah, i didn't want to do that, but since there aren't many options left, i went and bought an FH2200 (filled with 2200 seed)
Total Capacity is now:
5480 L Solid Fertilizer
3800 L Seed
More than double the seed, still not what i wanted but i guess this will have to do.
Would be really nice if there was a Corn planter with Seed Hawk like capacity (34500 L ) and width of course.
Thanks for your input.
I see. Speaking of Augers, can you put a mix of Seed and Solid Fertilizer in a big auger? or you have to choose 1 type per auger?
So like.. 2 Haulmasters 1 with 70,000 L seed and 1 with 70,000 L solid fertilizer? :)
Edit. and you might want to try it in single player. Was having problems with the tempo and placeable refill centers. which means the tempo might also have problems with auger wagons (but has to do with opening up the covers for each type)
Got it. Thanks!
I'm kinda broke now, but when there's a decent price for my Soybeans and Canola i'll make some cash and go check out some Auger Wagons :) It's gonna be a nice excuse to buy a Haulmaster, i was wanting to do that for a while, before i got sidetracked with my Pigs and Cows project and blew 2-3 million on it. (with machines too of course) :)
I backup to the bigbags with seed but nowhere I can choose the kind of seed when filling up?
So for those who are wondering why the fertilizer to seed capacity is so far out of whack, need to realize that this planter is basing specs from a real world planter...
In the game world, it appears that seeders able to use both fertilizer and seed use more seed, so this planter ends up being totally out of whack by comparison
Real world, seed and fertilizer rates vary, but almost always use more fertilizer than seed, and sometimes a lot more.
I farm. I have a 12 row 30" planter. Each row unit holds around 3 bushel, or 1268.64L in metric total between 12 rows. (Dry capacity.)
The liquid fertilizer tanks hold 450 US gallons or around 1703L (Liquid.)
I apply roughly 32 gallons per acre of liquid fertilizer, which comes to around 299.327L per hectare. Seed is much less, perhaps 20 lbs. per acre, or 22.417KG/ hectare. (Spread between all 12 rows.)
Given my planters capacity, I will run out of fertilizer LONG before I will run out of seed at the rates I am putting down.
In short, this planter with realistic specs is true, just that the game uses a very low amount of fertilizer when planting. Actual real world situations are often far more.
Hope that clears up why this planter is the way it is, in game I feel that the fertilizer used while planting is low, and should be 2X what it is now. Other seeders would run out of fertilizer quick.
heres an option too for the Tempo L16.