Farming Simulator 19

Farming Simulator 19

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Hiigara Dec 12, 2018 @ 10:59pm
mirror adjustment?
Can we change the mirror positions to have a beter view?
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Eep² Dec 13, 2018 @ 12:32am 
Aside from editing the vehicle's I3D, I'm not sure. From \data\vehicles\fendt\favorit500\favorit500.i3d:
<TransformGroup name="mirrors" nodeId="231"> <Shape name="mirrorLeftDecal" translation="1.17853 2.31059 0.175219" rotation="-90.9984 21.0798 1.70433e-15" scale="1 1 1" shapeId="81" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="29" clipDistance="20" nodeId="232"> <TransformGroup name="mirrorLeftDecalRef" translation="1.40514 3.14249 -0.23439" rotation="90.9316 0.359071 -21.0769" scale="1 1 1" nodeId="233"/> </Shape> <Shape name="mirrorRightDecal" translation="-1.18951 2.31111 0.203771" rotation="-90.998 -21.0799 0" scale="1 1 1" shapeId="82" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="29" clipDistance="20" nodeId="234"> <TransformGroup name="mirrorRightDecalRef" translation="-1.40516 3.17308 -0.234402" rotation="90.9312 -0.358927 21.077" scale="1 1 1" nodeId="235"/> </Shape> </TransformGroup>

But this only changes the mirror overlay on the 3D model. You'd have to edit the vehicle's .i3d.shapes file to get the mirror holder's geometry/mesh to line up correctly.
HuggernautNL Dec 13, 2018 @ 1:38am 
Go check out CnC, they DID implement mirror adjustment. As it should be.
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Date Posted: Dec 12, 2018 @ 10:59pm
Posts: 2