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Fields always have to be plowed or cultivated before you can plant new crops, UNLESS you use a seeder that is capable of direct seeding - in game mechanics, these work as a combination of a cultivator and a seeder and do both jobs at the same time.
The store descriptions tell you whether a seeder is capable of direct seeding or not.
The "needs plowing" state of a field means that you definitely have to plow it before seeding to prevent a penalty to crop yield. Typically, this state happens at the start of the game or after planting specific crop types.
Later, I performed an experiment on this field. (This field grew wheat last time, and was harvested and fertilized.)
I ran a subsoiler across two lines of the field. Then I planted one line of wheat seeds.
I got out of the tractor to check the status of the field. The line which I planted now shows "growing," which I take as a good sign. I just hope I don't get some kind of penalty!
I'm also wondering why you ever use a plow instead of a cultivator or subsoiler. Obviously you can use a plow to create fields, but why else would you want to use a plow?
IRL, in my neck of the woods, farmers normally do "no till planting," which I believe would be equivalent to the cultivators and/or subsoilers. It prevents soil erosion.
If it doesn't, you can just cultivate or use a direct seeder.
If you're unsure whether you're getting it right or not, then here's a rule of thumb:
1. Plow every field you own before you plant any crops on it for the first time.
2. Plow any field you have grown and harvested corn, potatos, and sugar beet on.
Sugarcane regrows without having to plant new one, but you eventually need to plow the field if you want to have the highest yield. Because planting cane is so time-consuming and crop yield is very high, anyway, you might want to not plow, though.
As I wrote in the last post, subsoilers in-game work as both a plow and a cultivator, so there won't be a penalty for "needs plowing" here.
Compared to the cultivator:
Cultivators cannot remove the "needs plowing" effect. If you want to get maximum crop yield, you have to use a plow or subsoiler in these cases.
Compared to the subsoiler:
Plows tend to need more engine power for the same working width as subsoilers, and they're also more cumbersome to handle due to how they're mounted to the tractor.
On the other hand, the top models also have a much larger working width, which makes them more attractive on big fields.
No-till planting would mean using a direct seeder combined with *not* using plows, cultivators, and subsoilers.
Working width and engine requirements.
Depending on the model, cultivators have much larger working widths at much lower engine power requirements relative to their working width compared to both plows and subsoilers.
So unless you have to plow/subsoil to get rid of the "needs plowing" effect, cultivators are far more efficient at preparing the field before seeding.
The only things more efficient would be large direct seeders that can cultivate and seed at the same time.
IRL, plows, subsoilers and the different kinds of cultivators all have very different jobs to do, of course, so you wouldn't ask the same questions there as in the game.