Farming Simulator 19

Farming Simulator 19

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Kimmaz Jan 15, 2019 @ 2:40am
No overlap and also crop destruction are odd
Hello, I noticed that if i seed a field, and there was a small "strip" left, I barely used seeds on the final row. And I tried seeding "over" the field a bit and noticed I did NOT use/waste any seeds on the already seeded field.

So this means you never use more seeds than you need, nomatter how much overlap you do.??

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Also Crop destruction does not work on fields that I dont own yet.. do we really need to break immersion to prevent griefing in multiplayer? I play singleplayer after all.
Originally posted by Aesyle:
Originally posted by Kimmaz:
I think the way the 2 narrow wheels are "connected" to eachother look kind of wierd. Is there any benefits to them? I prefer the single once, and also use it on small tracktors so it doesnt look as wierd.
While looking weird, there is benefit in twin narrow tires and that being better grip.

Out of all different wheel choices in the game, single narrow tries have the worst grip (least amount of surface area touching the ground). And without good grip, you can get wheelspins, especially when driving over bumps. Also, better grip = better pulling power.

In FS17, different tires were only cosmetical. In FS19, different tires actually have different effect.

What i've observed so far:
* narrow tires - least amount of grip, doesn't damage crop
* twin narrow tires - same amount of grip as normal tires, doesn't damage crop
* normal tires - average grip
* wide tires - slightly better grip
* normal tires with rear wheel weights - average grip + better lift capacity with front loader
* wide tires with rear wheel weights - slightly better grip + better lift capacity with front loader
* twin rear wheels - better grip on rear wheels
* twin wheels (front and rear) - best grip for most tractors
* triple wheels (front and rear) - the best grip for the most powerful tractors
* crawler track on rear - grip wise, between wide tires and twin rear wheels (note 02)
* Nokian communal tires - haven't tested those

Note 01: i tested crawler track on pavemet, pulling very heavy load slightly uphill until tractor stopped completely (Case IH Magnum). Then i went and changed tires to twin wheels (front and rear). I was able to get the load moving without issues, showing that crawler track has considerably less grip than twin wheels.
2nd test was on the field, pulling Terminator sower slightly uphill. Max speed for it is 18 km/h and with crawler track, max i got was 12 km/h. Same tractor with twin wheels on the same spot (sowing slightly uphill), max speed was 14 km/h.
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Showing 1-12 of 12 comments
MysticDaedra Jan 15, 2019 @ 3:16am 
I'm 99% sure the crop destruction thing has to do purely with Grass. Probably you can't destroy crops on fields you don't own for the saame reason you can't mow fields you don't own. I could be wrong. I don't think it is an anti-griefing thing, since servers are all private anyways.
Kimmaz Jan 15, 2019 @ 3:45am 
Well because crop destruction worked on every field in fs17. Even when you did a hired job fertilizing a AI field you destroyed crops leaving tracks on the field. And you could not just randomly plow those fields. So there must be a reason why they changed it.

If I do a hired job in a AI field in fs19, there is no crop destruction while i am working on it.
Last edited by Kimmaz; Jan 15, 2019 @ 3:48am
Aesyle Jan 15, 2019 @ 7:40am 
While it's true that you won't loose any seed when sowing already sowed field, you will loose solid fertz at the same rate as you'd sow the unsowed field. Provided that you use sower that also has fertz sprayer in it.

For crop destruction, MysticDaedra already summed it up nicely. For few adding notes, hired helpers doesn't have the crop destruction curse, only you do. Also, not all tractor's narrow wheels doesn't destroy crops. E.g Case IH Optum series, twin narrow tires will destroy crops. I take that it's a bug in game. Case IH 7200 Pro series, twin narrow tires, in the other hand, doesn't destroy crops.
MysticDaedra Jan 15, 2019 @ 7:48am 
Crop destruction in FS17 was a mod, created by a team 100% separate from GIANTS. It is highly unlikely GIANTS used any of the code from the old Crop Destruction mod, hence the difference in mechanics. I.e., Giants didn't "change" anything, since they didn't create it to begin with.

I think the seed usage is tied to actual sown field "paint," as it seems that the "behind-the-scenes" mechanics for fieldwork has been a form of painting for a while now, at least as far back as FS15. I didn't play any of the earlier FS games, but it stands to reason that it worked that way for a long time before 15 as well.
Procobator Jan 15, 2019 @ 10:00am 
Completely and utterly untrue! Giants made the crop destruction mod for 17. A little more research before stating “facts” would help reduce the confusion around here https://www.farming-simulator.com/mod.php?lang=en&country=cz&mod_id=50271
SlingBlade Jan 15, 2019 @ 10:03am 
Originally posted by Aesyle:
While it's true that you won't loose any seed when sowing already sowed field, you will loose solid fertz at the same rate as you'd sow the unsowed field. Provided that you use sower that also has fertz sprayer in it.

For crop destruction, MysticDaedra already summed it up nicely. For few adding notes, hired helpers doesn't have the crop destruction curse, only you do. Also, not all tractor's narrow wheels doesn't destroy crops. E.g Case IH Optum series, twin narrow tires will destroy crops. I take that it's a bug in game. Case IH 7200 Pro series, twin narrow tires, in the other hand, doesn't destroy crops.

Here is the quick easy way to fix the Optum twin narrows from destroying crops for anybody interested. You have to edit two xml files and simply change a false to true. Here are the location of the two xml files:

"....Steam/steamapps/common/Farming SImulator19/data/shared/wheels/trelleborg/TM600/ "

the front tires are titled "420_85R34.xml" and the rear tires are "480_80R50.xml"

Open those two files up with your editor of choice, and change the " .. isCareWheels="false" to true. ( ..isCareWheels="true")

Save, and done..

This does not break MP, but it also doesn't work for MP either, for obvious reasons. So online in a rented dedicated server, the Case Optum with twin narrows will destroy crops until and unless Giants changes this in an upcoming patch. For those who run your own server,, you obviously are saavy enough to understand why, and can update your server files and fix this for MP as well.

Good luck.
Kimmaz Jan 15, 2019 @ 10:09am 
I think the way the 2 narrow wheels are "connected" to eachother look kind of wierd. Is there any benefits to them? I prefer the single once, and also use it on small tracktors so it doesnt look as wierd.
Tankfriend Jan 15, 2019 @ 10:22am 
Originally posted by Kimmaz:
Hello, I noticed that if i seed a field, and there was a small "strip" left, I barely used seeds on the final row. And I tried seeding "over" the field a bit and noticed I did NOT use/waste any seeds on the already seeded field.

So this means you never use more seeds than you need, nomatter how much overlap you do.??
Yes. You only use what you need. It's different with any other implements like sprayers etc.
Also Crop destruction does not work on fields that I dont own yet.. do we really need to break immersion to prevent griefing in multiplayer? I play singleplayer after all.
It's also there to prevent you or the AI assistant from griefing yourself in missions.
Kimmaz Jan 15, 2019 @ 11:07am 
Originally posted by Tankfriend:
It's also there to prevent you or the AI assistant from griefing yourself in missions.

Griefing has to do with intent.(noun. something that is intended; purpose; design; intention: The original intent of the committee was to raise funds.) If you intend to ruin your own singleplayer game, you should seek help from someone.

I dont think your reason is a valid one. I avoid using thick tires on my fields for fertilizing to prevent loosing crops. but i dont care about this on missions, because there is no consecuenses. I think all fields should have the same rules.
Tankfriend Jan 15, 2019 @ 11:15am 
Originally posted by Kimmaz:
Originally posted by Tankfriend:
It's also there to prevent you or the AI assistant from griefing yourself in missions.

Griefing has to do with intent.(noun. something that is intended; purpose; design; intention: The original intent of the committee was to raise funds.) If you intend to ruin your own singleplayer game, you should seek help from someone.

I dont think your reason is a valid one. I avoid using thick tires on my fields for fertilizing to prevent loosing crops. but i dont care about this on missions, because there is no consecuenses. I think all fields should have the same rules.
Right, then call it accidentally putting yourself at a disadvantage, if you like that more. The reason stands. Destroying crops might make missions unfinishable if you'd destroy too much.
Last edited by Tankfriend; Jan 15, 2019 @ 11:15am
Kimmaz Jan 15, 2019 @ 11:26am 
I think it should be possible to make a mission unfinishable and fail it. why should it not be?
The author of this thread has indicated that this post answers the original topic.
Aesyle Jan 17, 2019 @ 7:54am 
Originally posted by Kimmaz:
I think the way the 2 narrow wheels are "connected" to eachother look kind of wierd. Is there any benefits to them? I prefer the single once, and also use it on small tracktors so it doesnt look as wierd.
While looking weird, there is benefit in twin narrow tires and that being better grip.

Out of all different wheel choices in the game, single narrow tries have the worst grip (least amount of surface area touching the ground). And without good grip, you can get wheelspins, especially when driving over bumps. Also, better grip = better pulling power.

In FS17, different tires were only cosmetical. In FS19, different tires actually have different effect.

What i've observed so far:
* narrow tires - least amount of grip, doesn't damage crop
* twin narrow tires - same amount of grip as normal tires, doesn't damage crop
* normal tires - average grip
* wide tires - slightly better grip
* normal tires with rear wheel weights - average grip + better lift capacity with front loader
* wide tires with rear wheel weights - slightly better grip + better lift capacity with front loader
* twin rear wheels - better grip on rear wheels
* twin wheels (front and rear) - best grip for most tractors
* triple wheels (front and rear) - the best grip for the most powerful tractors
* crawler track on rear - grip wise, between wide tires and twin rear wheels (note 02)
* Nokian communal tires - haven't tested those

Note 01: i tested crawler track on pavemet, pulling very heavy load slightly uphill until tractor stopped completely (Case IH Magnum). Then i went and changed tires to twin wheels (front and rear). I was able to get the load moving without issues, showing that crawler track has considerably less grip than twin wheels.
2nd test was on the field, pulling Terminator sower slightly uphill. Max speed for it is 18 km/h and with crawler track, max i got was 12 km/h. Same tractor with twin wheels on the same spot (sowing slightly uphill), max speed was 14 km/h.
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Date Posted: Jan 15, 2019 @ 2:40am
Posts: 12