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If I do a hired job in a AI field in fs19, there is no crop destruction while i am working on it.
For crop destruction, MysticDaedra already summed it up nicely. For few adding notes, hired helpers doesn't have the crop destruction curse, only you do. Also, not all tractor's narrow wheels doesn't destroy crops. E.g Case IH Optum series, twin narrow tires will destroy crops. I take that it's a bug in game. Case IH 7200 Pro series, twin narrow tires, in the other hand, doesn't destroy crops.
I think the seed usage is tied to actual sown field "paint," as it seems that the "behind-the-scenes" mechanics for fieldwork has been a form of painting for a while now, at least as far back as FS15. I didn't play any of the earlier FS games, but it stands to reason that it worked that way for a long time before 15 as well.
Here is the quick easy way to fix the Optum twin narrows from destroying crops for anybody interested. You have to edit two xml files and simply change a false to true. Here are the location of the two xml files:
"....Steam/steamapps/common/Farming SImulator19/data/shared/wheels/trelleborg/TM600/ "
the front tires are titled "420_85R34.xml" and the rear tires are "480_80R50.xml"
Open those two files up with your editor of choice, and change the " .. isCareWheels="false" to true. ( ..isCareWheels="true")
Save, and done..
This does not break MP, but it also doesn't work for MP either, for obvious reasons. So online in a rented dedicated server, the Case Optum with twin narrows will destroy crops until and unless Giants changes this in an upcoming patch. For those who run your own server,, you obviously are saavy enough to understand why, and can update your server files and fix this for MP as well.
Good luck.
It's also there to prevent you or the AI assistant from griefing yourself in missions.
Griefing has to do with intent.(noun. something that is intended; purpose; design; intention: The original intent of the committee was to raise funds.) If you intend to ruin your own singleplayer game, you should seek help from someone.
I dont think your reason is a valid one. I avoid using thick tires on my fields for fertilizing to prevent loosing crops. but i dont care about this on missions, because there is no consecuenses. I think all fields should have the same rules.
Out of all different wheel choices in the game, single narrow tries have the worst grip (least amount of surface area touching the ground). And without good grip, you can get wheelspins, especially when driving over bumps. Also, better grip = better pulling power.
In FS17, different tires were only cosmetical. In FS19, different tires actually have different effect.
What i've observed so far:
* narrow tires - least amount of grip, doesn't damage crop
* twin narrow tires - same amount of grip as normal tires, doesn't damage crop
* normal tires - average grip
* wide tires - slightly better grip
* normal tires with rear wheel weights - average grip + better lift capacity with front loader
* wide tires with rear wheel weights - slightly better grip + better lift capacity with front loader
* twin rear wheels - better grip on rear wheels
* twin wheels (front and rear) - best grip for most tractors
* triple wheels (front and rear) - the best grip for the most powerful tractors
* crawler track on rear - grip wise, between wide tires and twin rear wheels (note 02)
* Nokian communal tires - haven't tested those
Note 01: i tested crawler track on pavemet, pulling very heavy load slightly uphill until tractor stopped completely (Case IH Magnum). Then i went and changed tires to twin wheels (front and rear). I was able to get the load moving without issues, showing that crawler track has considerably less grip than twin wheels.
2nd test was on the field, pulling Terminator sower slightly uphill. Max speed for it is 18 km/h and with crawler track, max i got was 12 km/h. Same tractor with twin wheels on the same spot (sowing slightly uphill), max speed was 14 km/h.