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Which is another good point of the job offers. You get to learn the other systems cause they'll make sure you have everything you need to do the job. You learn what you need for potato and sugar beats, and cotton. Grass harvests are pretty complex, but you'll learn all the different pieces of gear to get them into bales and sell them.
I also tend to buy land in the beginning. There are usually a few cheap pieces of land around your starter farm and those help bring the income in with more crop to sell. If you have a silo, store the product until the price is at its highest for the best payout, though sometimes cash in hand is needed more now than in the future.
There is a mod "Better Contracts" that will give you more jobs but I've found that the basic game will keep you supplied with plenty of contracts with minimal downtime. Just kind'a depends depends on how many farms are on your map.
Lease a large capacity fertilizer wagon and immediately take four or five fertilizer contracts. I suggest 82's Logistics Fertilizer wagon.
Harvest contracts always pay out unless you have Precision Farming DLC.
The Potato Harvest contracts. DO NOT SELL the extra potatoes. Instead store them and use them for the Potato sowing contracts. You'll get way more profit this way.
Lumber and forestry is an amazing income if you lease the forestry harvester. This is usually my "kick starter" fund approach to making money. Plan well on this by buying a plot, stripping it for every tree you can. Plant new trees (100 to 200), in seven days you can do it again. 100 times 7000 per tree equals 700K profit. You don't have to keep the plot of land for the trees to grow. Its an easy flip approach.
Assume the first plot of land you buy will not turn much profit. Its just a place to park your equipment and develop your facilities. Taking this approach makes it easier to just "squat" on a plot of land and assume you'll develop outward.
The Sugar Beet Harvest Mod. Is pretty broken. You can buy the IBC containers of mollasses and instantly sell for a profit. Easy to turn a 3 or 4 times profit on purchase. Using a cheap trailer setup with straps to transport makes this a ridiculous profit.
I do run debt like most people probably do. I take out loans to get everything I need to farm a field or two and then I spend time paying off the loan each time I sell. You can easily make up to $20,000 a day per small field depending on prices. Pay off the loans enough times and you can take them out again when you need an upgrade.
As for making money quick, I'm not really sure. FS19 nerfed a lot of get-rich-quick schemes and nerfed the economy in general. Contracts don't always pay much for the effort put in but they keep you active. At least you can do them before owning your own property to build up money to get started.
Ranching doesn't seem to be a very good idea until you harvest your own fields. Buying food is more time consuming and expensive than providing your own, and ranching in general doesn't produce a ton of income per ranch in FS19.
I would suggest just starting with sowers and harvesters for grains first so you get the most diversity in crops to start. Since each time you sell a crop to the market you lower the demand for that crop type, which drives down prices. Corn and Sunflowers at least tend to share the same tools to let you rotate and help keep prices up. Cotton, Potatoes and Beets are completely specialized making them terrible as your first choice because you'll have to spend a lot of time waiting between sales if you want to keep the prices up.
If you rent tools for moving logs you can cut trees by hand and sell them off for quick cash, just make sure you spend enough time making money to offset the rental fees.