Farming Simulator 19

Farming Simulator 19

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What is the most profitable activity in the game?
Hello

I need help in deciding what goal should i set for end game. Currently i am doing cotton and i am in 40h in this save game. I heard that sugarcane is the most profitable crop, is that true? What about animals? My base goal is to do the most profitable activities in big scale.
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Εμφάνιση 1-14 από 14 σχόλια
Horses are very profitable. 5k each buy in to 50k sale after 10 days. And they're very easy on resources. However, you have to ride them each day (but mods can help with that).
In this game, the activities that make the most money are also the most tedious. Horses, as mentioned, make money but, wow, are they boring.

Root crops and sugar cane - make lots of money, take long time to harvest, many, MANY, trips back and forth from field to storage and from storage to sale point.

Silage - same activities as for root crop with a few extras. Have to compact the clamp; can take a long time. Lots of trips to the clamp and to the BGA. The BGA gets full after several trips and you have to wait for it to process before you can add more.

I, personally, like soybeans as a crop. The yield is low, fewer trips to storage and S.P., but the price is high. I only play using Seasons and using the Midwest GEO you can get a cereal crop and then a soybean crop in one season. Never really have issues with money.
Hi Norbert have a watch of this video from Farmer Cop, very interesting.

https://www.youtube.com/watch?v=PnjC4zW0e9I
Τελευταία επεξεργασία από Finney; 1 Σεπ 2020, 19:22
It gets even more interesting on mod maps with extra crops, especially when you start to edit key XML files... If done right you should have a variety of stuff that will net about the same.

Sugar cane is supposed to earn lots of money but is very tedious.
In terms of maximum profit per square acre / hectare of cultivated land, it's hard to beat oat with Addon Straw Harvest mod so you can turn the straw swath into pallets of straw pellets, thereby easily more than doubling the amount of cash generated from a single field of wheat / barley / oat.

The whole setup does require a substantial additional investment (1 mil+ depending on how many pallet storage sheds you use), and if pulling in lots of straw around the clock you have to be diligent in moving the pallets to storage every quarter hour or so (thereby managing 16-20 pallets / hour, worth 30-40k+ when finally sold at a good price) but you can also develop ways and means of streamlining the operation to maximize the profit for the time invested, especially on a multiplayer map with more hands to share the workload. e.g. with our setup, when it comes time to sell two of us can sell 180 pallets (worth 360-400k) in the space of about 10-12 minutes.

Besides, it makes a welcome change from just dumping bales of the stuff to the local barn outlet at a fraction of the price. :)
Τελευταία επεξεργασία από korac; 3 Σεπ 2020, 7:58
Soybeans. Small yield, but the highest price=least amount of work.
In the past I have found more detailed info, yet here on Stream a pretty good resource is in the guide section, Crop Yields and Profits, at https://steamcommunity.com/sharedfiles/filedetails/?id=1573695066

As for crops, Sugarcane is best, it yields about $20,565.06 per acre, using just base sell prices and consumables (i.e., seed and fertilizer). The thing is that is over a two day period, so it is really only $10,282.53 per day per acre. Next we have corn silage at $19,218.50 per acre, yet that involves more work as well, after harvesting you then take it to a bunker, compact and cover it, then take it to a BGA or barn a day later. So, like the Sugarcane you have to figure your daily profit, on average, is $9,609.25 per acre.

Sugarbeets are something you can harvest every 24 hours if done correctly, and they pay around $10,769.76 per acre, yet they yield 45781 litters per acre, so you are making a lot of trips from the field to either your silo or sale point, and it takes a long time. Cotton is not to bad, if you have the specialized equipment, as it averages about $9,391.16 per acre per day.

Canola and Soybean are close together - $5,089.32 and $5,058.72 per acre respectively, they are on the 24 hour a day cycle, with most new games with starting items already having the needed equipment. Wheat, Barley, and Oat, are almost in a three way tie, at $4,173.76, 4,182.66, and 4,513.37 per acre respectively, plus straw.

None of the above factors in equipment or hired worker(s) costs.

Horses are $5,000 to purchase, $50,000 to sale 10 days later, so you are looking at $(50K-5K)/10, or $4,500 per day per horse, and that is not counting the feed or transport fees if you do not your own animal trailer. You can buy a bag of oats at the dealer so you don't even need to harvest your own food, and find other ways to save money (sell what you don't need). I think you can own up to 10 animal pens at a time (or 32 with the Husbandry Limit Increase mod in the ModHub), so get to it. The highest daily expense would be a trainer that you hire from a mod (maybe $300 per day per horse). Lets not forget you can feed the horses hay instead of oats.

It is all a numbers game, and you can look at the files that has the numbers - in the base game it is maps_fruitTypes.xml and maps_fillTypes.xml And it is all a game, so have fun, and don't worry about the numbers. You can get almost unlimited money from the ModHub, or cheat it in if you want. Get out there and have some FUN.
Pretty sure that the OP would have figured out what works for them by now. Please don’t necro this forum.
Αναρτήθηκε αρχικά από SeaDog:
Pretty sure that the OP would have figured out what works for them by now. Please don’t necro this forum.
Lmfao.. Looking forward to someone commenting again in a few months time to necro this "old" thread again..
Lol Sigmund wrote his doctoral dissertation in FS business & economics at 3 am,:steamhappy: two and a half months after everybody thought this thread was dead.
Τελευταία επεξεργασία από KongHarald; 17 Νοε 2020, 21:38
Αναρτήθηκε αρχικά από KongHarald:
Lol Sigmund wrote his doctoral dissertation in FS business & economics at 3 am,:steamhappy: two and a half months after everybody thought this thread was dead.
Sure, but its more in depth than many of the others tho.
It might be a few months after the thread ended, but then again, if you wanna hammer him for necroing a 2 month old thread, youre gonna be busy spamming all the others that necro threads from 2019 etc too..
Sad to see it gone tho, was some good reading and view on how to do the game, for old and new players.
Yes it was good reading, it's a shame he deleted it before he got his PHD:steamhappy:
Αναρτήθηκε αρχικά από Randy:
Αναρτήθηκε αρχικά από SeaDog:
Pretty sure that the OP would have figured out what works for them by now. Please don’t necro this forum.
Lmfao.. Looking forward to someone commenting again in a few months time to necro this "old" thread again..


howdy there
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