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During harvests, the farmer would "open" the headlands first, by harvesting a couple rows on each end of the field. Again these would be perpendicular to the main field rows. This would then give the farmer space to turn the equipment at the end of each row, without running over any of the crop.
https://en.wikipedia.org/wiki/Headland_(agriculture)
Many farming simulator games have all kinds of open space at the ends of the fields. These grassy areas outside of the fields boundaries, which players can use to turn their equipment. But in real life, most fields are ran right up to obstacles, such as fence lines, or trees. So the farmer has to use space in the field itself to turn at the end of each row.
Here is a video by Kentucky Farmer in his FS17 Courseplay series that explains using headlands in Couseplay, quite well.
https://www.youtube.com/watch?v=hm8E8Mgbt0s
I'm a part-time farmer in real life too, I was aware of this, just didn't know what the term was in English (nor in my native language as well haha).
On my real life field harvesters usually do a couple of laps of headland, but me personally when spraying herbicide or fertilizer I do straight rows, and in the end, if there's any fertilizer / herbicide left in the tank, spray it along the edge lanes perpendicular to the ones I was driving amongst. When turning around in the opposite direction at the end of lanes, I turn, then reverse for a bit. Don't know if it's the best way to do it though. That's why I bought FS19, thought maybe I could learn something from a game haha.
It is quite shallow for learning indeed, except you can try out different methods of drawing lanes and maneuvering.
That's a good point, I'm driving old Belarus T-40 and using rusty 30+ year old attachments. Feels good to sit in a new John Deere at least trough the game :D