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回報翻譯問題
Some maps takes a pretty while to open and ive found GE 8.x to be a bit more sensitive regarding using the pc to do other stuff while it loads the map..
As for taking awhile no it closes the GE editor after a few seconds, and that's either double clicking on the map file or importing it in.
I have 3 different PC's that I have tried to run GE and they all do the same thing.
And it does it with all maps you try or just some maps?
Oh sorry, no fs19 is not running at the time and yes I have tried so far 7 different maps files, I even tried to open other objects like tractors and implements.
BTW thanks for helping.
Have you tried uninstalled all the editor versions and removed all data linked to them?
And whats your pc specs?
Win 10
Prof intel core i7-6700 cpu @ 3.40ghz
Ram 8 Gb
64 bit OS
Nvidia Gforce GTX 1060
SSD 3 TB
Yes I have a program called Revo uninstaller it goes deep in system to remove all associated files that program installed in my system.
I checked every folders in GiantsEditor V8.1 and no log file found in any folders, I even included hidden files to check.
Thats where the log is on W7, dont know if its the same path on W10
does it state anything at all?
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Memory: 8092 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 960/PCIe/SSE2
Version: 4.5.0 NVIDIA 430.86
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 4
SSAO Quality: 12
DOF: Enabled
Cloud Quality: 3
Check for updates (https://gdn.giants-software.com)
Hope this helps have a great day.
I doubt thats his problem.. Unless he managed to find every map that has that trick done to it :)
But yeah, map makers sometimes do small funny things like that to put people off editing their maps, even tho its easy to get going again :)