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for Corn, Potatoes, Sugarbeet you will need to plow the field after each harvest.
Sugarcane is special in that it regrows non stop, so you just harvest it and wait till it grows back again. If you want to plant something else on a field that has sugarcane you will need to plow it though.
I believe you can use Subsoilers instead of Plows.
Many Seeder machines include Cultivating as well as a 1 fertilizer pass. Seeders let you do Wheat, Barley, Oat ,Canola , Soybeans.
Planters let you do Corn, Sunflowers, Cotton, Sugarbeet. (Potato and Sugarcane have their own dedicated planters). One thing to consider is planters do not Cultivate. So you will need to make an extra pass using either a cultivator, or a disc harrow.
For this reason, typically to start out it is much easier to go with 3 in 1 seeders (that seed/cultivate/fertilize). Good starting crops are Soybeans, and Canola.
The profit you make is similar from crop to crop, but some crops have a big yield (you harvest more of it) and low price, others like Soybeans and Canola have low yield and high price.
It basicly means you need to carry less product to the sell point or silo.
Which might be useful early on, since you might not yet have a high capacity trailer to haul.
In addition to their yield Wheat, Barley and Oat can generate straw (if you enable/disable Swath on the combine harvester) which you can pickup using a loading wagon and sell.
It will substantially increase your profits, but it's also additional work.
in Farming Simulator less work involved brings less pay, a lot of work involved , higher pay.
So the activities are somewhat balanced.
Also, don't forget to Fertilize twice for max yield. (Some seeders also do fertilizer, so in that case you only need to fertilize 1 more time, need to wait for the crop to grow a little before you can fertilize again)
Given their in game description, all of them seem to be cultivators
so yeah, they are all cultivators.