Farming Simulator 19

Farming Simulator 19

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MSJ-06II-C Sep 12, 2019 @ 2:36pm
Preparing a field
So, I'm just starting out in FS19 and after doing the tutorial I think I'm ready to start out properly, now, only one thing, in the in-game help it is mentioned that I only need to plow the field before seeding, yet, going nito the ship I find quite a few more equipment types that are said to prepare the field for the next sowing namely cultivators (and power/disc harrows which seem to be cultivators as well) and subsoilers (I do understand that this is basically a plow with additional fertilising), so, my question is, for someone just starting out, which of those options is the best one to start with?
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Sigmund Sep 12, 2019 @ 3:13pm 
for Grains (Wheat, Barley, Oat, Canola, Soybeans) as well as Sunflowers and Cotton, you only need to Cultivate and Seed.

for Corn, Potatoes, Sugarbeet you will need to plow the field after each harvest.

Sugarcane is special in that it regrows non stop, so you just harvest it and wait till it grows back again. If you want to plant something else on a field that has sugarcane you will need to plow it though.


I believe you can use Subsoilers instead of Plows.

Many Seeder machines include Cultivating as well as a 1 fertilizer pass. Seeders let you do Wheat, Barley, Oat ,Canola , Soybeans.

Planters let you do Corn, Sunflowers, Cotton, Sugarbeet. (Potato and Sugarcane have their own dedicated planters). One thing to consider is planters do not Cultivate. So you will need to make an extra pass using either a cultivator, or a disc harrow.


For this reason, typically to start out it is much easier to go with 3 in 1 seeders (that seed/cultivate/fertilize). Good starting crops are Soybeans, and Canola.

The profit you make is similar from crop to crop, but some crops have a big yield (you harvest more of it) and low price, others like Soybeans and Canola have low yield and high price.

It basicly means you need to carry less product to the sell point or silo.

Which might be useful early on, since you might not yet have a high capacity trailer to haul.


In addition to their yield Wheat, Barley and Oat can generate straw (if you enable/disable Swath on the combine harvester) which you can pickup using a loading wagon and sell.
It will substantially increase your profits, but it's also additional work.

in Farming Simulator less work involved brings less pay, a lot of work involved , higher pay.

So the activities are somewhat balanced.


Also, don't forget to Fertilize twice for max yield. (Some seeders also do fertilizer, so in that case you only need to fertilize 1 more time, need to wait for the crop to grow a little before you can fertilize again)
Last edited by Sigmund; Sep 12, 2019 @ 3:28pm
MSJ-06II-C Sep 12, 2019 @ 4:39pm 
Alright, thanks~ Adding to the previous question: What exactly then is the difference between a cultivator, a disk harrow and a power harrow?

Given their in game description, all of them seem to be cultivators
Last edited by MSJ-06II-C; Sep 12, 2019 @ 4:39pm
Sigmund Sep 12, 2019 @ 5:55pm 
In the game, cultivators and disk harrows serve the same purpose, i haven't tried power harrows but i assume it's the same as a cultivator.

so yeah, they are all cultivators.
Last edited by Sigmund; Sep 12, 2019 @ 6:01pm
SeaDog Sep 12, 2019 @ 7:13pm 
Just want to point out that, of the grains, oats make tons of money when you factor in straw.
Christian Priem Sep 13, 2019 @ 1:51am 
Originally posted by Sigmund:
for Grains (Wheat, Barley, Oat, Canola, Soybeans) as well as Sunflowers and Cotton, you only need to Cultivate and Seed.

for Corn, Potatoes, Sugarbeet you will need to plow the field after each harvest.

Sugarcane is special in that it regrows non stop, so you just harvest it and wait till it grows back again. If you want to plant something else on a field that has sugarcane you will need to plow it though.


I believe you can use Subsoilers instead of Plows.

Many Seeder machines include Cultivating as well as a 1 fertilizer pass. Seeders let you do Wheat, Barley, Oat ,Canola , Soybeans.

Planters let you do Corn, Sunflowers, Cotton, Sugarbeet. (Potato and Sugarcane have their own dedicated planters). One thing to consider is planters do not Cultivate. So you will need to make an extra pass using either a cultivator, or a disc harrow.


For this reason, typically to start out it is much easier to go with 3 in 1 seeders (that seed/cultivate/fertilize). Good starting crops are Soybeans, and Canola.

The profit you make is similar from crop to crop, but some crops have a big yield (you harvest more of it) and low price, others like Soybeans and Canola have low yield and high price.

It basicly means you need to carry less product to the sell point or silo.

Which might be useful early on, since you might not yet have a high capacity trailer to haul.


In addition to their yield Wheat, Barley and Oat can generate straw (if you enable/disable Swath on the combine harvester) which you can pickup using a loading wagon and sell.
It will substantially increase your profits, but it's also additional work.

in Farming Simulator less work involved brings less pay, a lot of work involved , higher pay.

So the activities are somewhat balanced.


Also, don't forget to Fertilize twice for max yield. (Some seeders also do fertilizer, so in that case you only need to fertilize 1 more time, need to wait for the crop to grow a little before you can fertilize again)


Originally posted by SeaDog:
Just want to point out that, of the grains, oats make tons of money when you factor in straw.
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Date Posted: Sep 12, 2019 @ 2:36pm
Posts: 5