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Pigs aren't to bad, 200k should be enough to get you started, buying pig food in bulk helps a lot as they drop it as mess that needs cleaning. Plus they breed like rabbits, so you will always have lots of slurry and manure.
If you're playing with seasons , best to get everything you will need together first before you start with cattle, it will take a nearly a full year before they start producing milk. Pigs you can start at any time, but they are a bit slow going and the prices aren't too great depending on the method you use. They guys who made seasons have a good guide on their website on how to approach animals with seasons.
Another thing for the chickens, get the egg crate mod, buy a couple of them. Buy a flat trailer (first one, customize it flat), strap the 2 crates into it and then just park the trailer so that the crates are inside the area where the eggs appear at. Then when they are full, just drive to your sell point of choice and they will unload.
It's a common misconception, to think the crop with the highest number on the finance screen is the most profitable one.
Everything else being equal, soybeans would be the most profitable, but that is not the case.
You need to factor in several other aspects:
- Yield
- Seed usage
- Fuel usage
- Labour (Time usage)
- Initial cost of machinery
- Market saturation (Price flucturations and great demands)
- Byproducts
- Alternative usage of products (Like animal feed)
All of the above varies, depending on the crop you wanna go with. Soybean is (together with canola) some of the lowest yielding crops in the game, hence the higher price per 1.000 liters.
What I seem to do most now is cattle. 2 cattle pastures (I modded mine to 500 cows), around 100 acres of grass and at least 25 acres of a grain (for straw) this will make you self sufficient with the cows. If you want to go even further into being self sufficient use seasons and give only one pasture straw. This will result in one pasture giving manure only and the other slurry only. Use these to feed into seed and fertilizer plants (Don't worry they're small lol) made by Hot Productions http://www.farmingsimulator19mods.com/hot-produktionen-v1-0-4-1-fs19/ The pack has Fertilizer, liquid fertilizer, herbicide and seed plants. This will take care of your planting expenses.
Seasons also gives you the benefit of getting in 2 crops a year if you're using the right geo. I recommend USA Simplified http://www.farmingsimulator19mods.com/seasons-geo-usa-simplified-v1-2-0-0-fs19/
If you use this you're almost guaranteed to get in 2 crops a a year. One production and one cash and also gives you necessary crop rotation at the same time. This geo never lets the ground get cold enough for you not to be able to plant the 1st of spring so by mid/late summer you can harvest then plant soy and they should be ready just before winter hits.
An extra added cash bonus would be to use the straw harvest mod http://www.farmingsimulator19mods.com/addon-straw-harvest-v1-1-fs19/
and LEASE the Primos to turn the 1/2 the straw into straw pellets and sell them here http://www.farmingsimulator19mods.com/self-marketing-1-1-0-0-fs19/ This mod gives you a stand where you can sell the pellets as well as some interesting milk and potato vending machine/automat/farmers market stands
Anyways I enjoy it....Hope any of this helps. Happy farming and stay safe.
Peace
P.S.: A great map to set this up in is Przemasy Wielkie https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=160730&title=fs2019
Everything on the starting farm can be sold so it gives you a sizeable, empty, FLAT, piece of land to lay everything down on, that has a beautiful bridged entrance.
Not to hijack the thread but I have always found chickens to eat much more wheat than they were worth. Never did make a profit on them.
The grains, as well as canola and soybeans, should all come to around the same gross $ amount. Keep in mind the grains give straw which is pointless unless you can bale or turn it into pellets. The straw harvest addon makes it worth even more I believe. (one L of pellets equals 4 of straw, do the math on the price offered and you will find out pellets pay for themselves quickly.) From digging through files the conversion rate of the Premos it kicks out pellets at the rate of 25% for the amount of straw it takes in, but the pellets are usually worth a LOT more than straw. (More than 75%, that is for sure!)
Wish there was a way to track this in real time accurately
but initial cost of machinery is a little hard to do IMHO as farmers often buy machines to do more than one thing not just that crop or field, etc.
I bought a hay barn in the silo section. I store my straw there and sell it loose to the barn. I keep hearing about the pellet system, but am not sure how I feel about it since it, or something like it, is not in the base game
So you play with NO mods at all?
There are a couple extensive guides posted that don't necessarily agree with this.
In general straw crops are more profitable than soy, canola & suns if the straw sale is factored in, less profitable if straw isn't sold.
Seems best to use a loading wagon opposed to baling.