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PS did I read YOUR POST RIGHT????
I'm using the built-in Horse Helper (since I recall the original issues being with the standalone version), but the before mentioned issues still occur.
PS, yes you did :)
Their value will always be zero, as with the seasons mod you do not own the horse - you are paid for training and caring for it.
The fitness will go to 100% at 23:00 hrs as does the Daily Riding - but fitness will begin to drop off throughout the day.
Ah ok I havent paid attention to whether their fitness did go up at 23:00 only if their riding needs were met, will take a look to make sure next time.
Tyvm so far :)
i had that problem too, i have deleted the Global Company mods, but i still had it. I have figured out that the Grow Control mod also cost problems with the Seasons mod,
So now i have the Seasons mod and the Horsehelper mod together and that works perfect for me. I play with it on the latest Eastbridge Hills map
I guess as long as there isnt any consequence to a declining fitness stat I can just ignore it. :)
As far as I know they are the same thing, and considering the things you can do with Global Company (production buildings etc etc) I would stick to the GC one.
PS, I havent played in a while so I dunno on the status of the horse helper (standalone or GC built-in) working with Seasons.
Open up the GC_HorseHelper.lua file within the Additionals Folder in the mod, NotePad++ or any other text editor should be able to do this. Find the section that reads:
if animal.subType ~= nil and animal.subType.livery ~= nil and animal.subType.livery.income ~= nil then
price = animal.subType.livery.income * 0.3;
animal.ridingScale = 1;
else
animal.ridingTimerSent = animal.DAILY_TARGET_RIDING_TIME;
animal.ridingTimer = animal.DAILY_TARGET_RIDING_TIME;
end;
and what you need to do is change that so it says this instead:
if animal.subType ~= nil and animal.subType.livery ~= nil and animal.subType.livery.income ~= nil then
price = animal.subType.livery.income * 0.3;
animal.ridingScale = 1;
animal.ridingTimerSent = animal.DAILY_TARGET_RIDING_TIME;
animal.ridingTimer = animal.DAILY_TARGET_RIDING_TIME;
else
animal.ridingTimerSent = animal.DAILY_TARGET_RIDING_TIME;
animal.ridingTimer = animal.DAILY_TARGET_RIDING_TIME;
end;
Save the file and now when you load up the game, you'll find the Horse Helper does what it's supposed to do.
One other thing to mention is that when playing with Seasons installed Horses will show with Zero Value, because in Seasons you do not own the horses, you are just providing a stabling service, so they will always show with Zero Value because you can't sell them. You get paid a fee based on how well cared for they are instead, and if their health/fitness goes down then you receive a lower fee. If they die, you get penalised quite a large fee for the horse.