Farming Simulator 19

Farming Simulator 19

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Quilux™ 7 ABR 2019 a las 10:39 a. m.
can someone who knows help me before I burn the farm to the ground
so I have spend about 5 days cutting grass took like 4 hours to cut then another 2 or 3 to windrow.

then I made round bales (regretted it almost instantly) with my OCD i had to get every last bit of grass after what felt like a life time. I finished with well over 200 bales if not 400 I started loading them onto a trailer (this got boring fast) not because am lazy but because i kept knocking the darn things off the other side an with a real job, I dont have time so i looked for a cheat/help so I noticed the anderson stuff bought every transport trailer all say bale not supported.

I then thought sod it when in search of a autoloader got a good one was happy put in working mode (BALE NOT SUPPORTED)

I have moved around 35 bales myself takes me an age so am out of options.

why are grass bales not supported with almost everything , using a front loader is painstaking for me just want to move them as i have enough to burn the place to the floor..

soo annoying, just feeling abit over whelmed by the moving by front loader option if it was 25 bales ok but am not skilled enough to move these ill be moving them till christmas

and field is covered in them
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Mostrando 16-30 de 31 comentarios
Fred 7 ABR 2019 a las 9:23 p. m. 
Maybe if you check the game log and remove any mod showing as an error, that might help, it worked for me but not sure that it will work for everyone.
Jackson 8 ABR 2019 a las 7:58 p. m. 
I'm a mite late to this conversation, but I suspect your problem might have been the grass bales. You should have tedded it, then you'd have hay. The only thing you can do with grass bales is wrap them. That turns them into silage. I would have thought the trailers would pick up grass, but I know I ran into problems with grass bales at first having forget to ted the grass myself.
TangOscar 8 ABR 2019 a las 9:07 p. m. 
Publicado originalmente por Jack:
I'm a mite late to this conversation, but I suspect your problem might have been the grass bales. You should have tedded it, then you'd have hay. The only thing you can do with grass bales is wrap them. That turns them into silage. I would have thought the trailers would pick up grass, but I know I ran into problems with grass bales at first having forget to ted the grass myself.
Just test it, it doesn't count for rectangular grass bales ("KUHN LSB 1290 D") and picked up with "ARCUSIN FSX 63.72".
Usedfireball 8 ABR 2019 a las 10:22 p. m. 
Some baler mods that change the size of the bale will cause issues with other things like wrappers or bale movers, shouldn't if the bale size didn't change but this game is weird like that. (By this I mean size dimentions, not volume.) Almost seems like FS 13 had a better system for bales, current FS 19 feels like they were an afterthought even though the coding got changed a lot.

From what others have commented about mod balers is that even though they weren't using the mod baler, they somehow still affected the bales made and those wouldn't work with most bale movers, even if using a "base game" baler. Only solution was to remove the mod baler file from the mods.
Quilux™ 9 ABR 2019 a las 11:29 a. m. 
well after counting them i have [give or take a few] 602 bales that are massive compared to the others ive removed the mod that changed the bail size.

but still need them removed as the field is totally covered.. any way to delete them from the game without having to remove them with the fork..

invested alot of time in the map dont want to start again

Quilux™ 9 ABR 2019 a las 11:30 a. m. 
by the way the removal of the mod only stops creating new ones... dose nothing to the ones on the ground

https://ibb.co/6ngJcLy
Última edición por Quilux™; 9 ABR 2019 a las 11:31 a. m.
Jackson 9 ABR 2019 a las 11:35 a. m. 
Not unless you find a trailer that'll pick em up
Quilux™ 9 ABR 2019 a las 11:38 a. m. 
aint found a single thing that will even touch them pain in the back side
Jackson 9 ABR 2019 a las 11:41 a. m. 
Try wrapping a couple and see if those will get picked up. They're worth way more money wrapped anyway.
krspkritter 9 ABR 2019 a las 2:34 p. m. 
I too am a bit late to this conversation but I've had no trouble loading straw, grass, or hay bales on the Ursus T127 (Cap. 8 round bales) or for the big loads Adurante 200A (Cap 36 round bales). There's a 200A for square bales and a Arcusin FSX 63.72. I use the Square bales simple because I don't have to stop and unload the baler all the time. You'll find all the mods on the start up screen (Mods) and when DL under tools/Baling Tech.
Quilux™ 10 ABR 2019 a las 6:05 a. m. 
Publicado originalmente por Jack:
Try wrapping a couple and see if those will get picked up. They're worth way more money wrapped anyway.
I cant no wraper bailer trailer will accept them, only way is to use a front loader takes me about 5 mins to get it on the back and 2 seconds to knock it off
andrew81au 10 ABR 2019 a las 9:05 a. m. 
Found a way to get rid of them. (Important make sure you backup any files first) Goto your savegame directory and open items.xml with editpad or notepad and look for <item className="Bale" id="36" isConnectedToInline="false" filename="data/objects/squarebales/baleStraw240.i3d" position="-749.7632 58.5168 279.1541" rotation="0.4054 1.2984 -1.2267" valueScale="1.000000" fillLevel="4000.000000" farmId="1"/> and delete those lines. Wont look exactly like same as my example but you should be able to see them. Worked for me and seeing as you've got so may shouldn't be hard to see them in the file.
Última edición por andrew81au; 10 ABR 2019 a las 9:26 a. m.
MySecond 10 ABR 2019 a las 9:19 a. m. 
Publicado originalmente por andrew81au:
Found a way to get rid of them. (Important make sure you backup any files first) Goto your savegame directory and open items.xml and look for any "Bale" entry and delete. Worked for me and seeing as you've got so may shouldn't be hard to see them in the file.

That most definitely would be a definitive way to get rid of them but if you’re going to edit the xml there is very likely an attribute you could set so they could be picked up with one of the loaders. That way you wouldn’t have wasted all your time making them.
Última edición por MySecond; 10 ABR 2019 a las 9:20 a. m.
andrew81au 10 ABR 2019 a las 9:31 a. m. 
Publicado originalmente por Warmonger:
Publicado originalmente por andrew81au:
Found a way to get rid of them. (Important make sure you backup any files first) Goto your savegame directory and open items.xml and look for any "Bale" entry and delete. Worked for me and seeing as you've got so may shouldn't be hard to see them in the file.

That most definitely would be a definitive way to get rid of them but if you’re going to edit the xml there is very likely an attribute you could set so they could be picked up with one of the loaders. That way you wouldn’t have wasted all your time making them.

Just looked at that. About the only thing I could see would be changing the i3d filename of the bale in the xml file so the bale collecters would pick them up. Not sure if it would work though.
BossmanSlim 10 ABR 2019 a las 9:51 a. m. 
Next time you bale, change the bale size to 12000 in the xml file. That seems to be happy spot for the amount of grass from my experience. It cuts the manual work by 1/3. Square bales are much easier to deal with as well and the bigger self loading trailer works well.
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Publicado el: 7 ABR 2019 a las 10:39 a. m.
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