Farming Simulator 19

Farming Simulator 19

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cummins23 Jan 22, 2019 @ 6:24am
Field flipping?
I was watching Daggerwin on Youtube and heard him say something about flipping fields, buy a field with a valueable crop, harvest it, sell the grain, mow the grass around the field and wrap it, and then sell the field. I started doing this and found that if I buy a very large field I can make over $75,000 in normal economy. Anybody else doing this?
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Showing 1-15 of 17 comments
BossmanSlim Jan 22, 2019 @ 7:08am 
I did it and other than editing the xml file, it is the quickest way to make money I've found.
Tankfriend Jan 22, 2019 @ 9:19am 
Tried it out a few times, then just stopped doing it. Too cheesy an exploit for my taste.
HuggernautNL Jan 22, 2019 @ 10:14am 
Because Giants screwed up the financial balance in the game. That's why.
IDerpedYourMom Jan 22, 2019 @ 10:16am 
I did it as soon as the game came out. However, like others said, it's too gamey and feels like cheating. May as well just edit .xml and give yourself money...
Harag Jan 22, 2019 @ 12:34pm 
Originally posted by Tankfriend:
Tried it out a few times, then just stopped doing it. Too cheesy an exploit for my taste.

This! - I heard about it on Mr Sealy P's channel and thought at the time I won't be doing that. Would be better the land had a value and then costs more depending on the state of the crop and crop type - if empty, basic value, if ready to harvest then +25% more. something like that.

Originally posted by Derp Derp:
I did it as soon as the game came out. However, like others said, it's too gamey and feels like cheating. May as well just edit .xml and give yourself money...

But if you're playing on console, then they can't edit the xml.
Last edited by Harag; Jan 22, 2019 @ 12:35pm
ScareCrow Jan 22, 2019 @ 12:35pm 
This is clearly a glitch/exploit, and easily fixed by devs if they bothered, either by making the field price dependant on what is on it yield etc so price drops greatly if the field is harvested
IDerpedYourMom Jan 22, 2019 @ 12:35pm 
In the real world when you buy agricultural land, the crop still belongs to the seller until harvest.
ScareCrow Jan 22, 2019 @ 1:09pm 
Originally posted by Derp Derp:
In the real world when you buy agricultural land, the crop still belongs to the seller until harvest.

yeah that would be fair, the seller has done the job and he should get the harvest, nothing else would be fair :)
Berserkr Jan 22, 2019 @ 2:45pm 
Originally posted by ScareCrow:
Originally posted by Derp Derp:
In the real world when you buy agricultural land, the crop still belongs to the seller until harvest.

yeah that would be fair, the seller has done the job and he should get the harvest, nothing else would be fair :)

Agreed. Hopefully devs are reading this
BossmanSlim Jan 23, 2019 @ 7:38am 
I have no issue with them "fixing" field flipping if they fix the economy at the same time. Placables, land (can't harvest edges or trees without owning the land) and the landscaping tool all eat money while there are no store sales and contracts don't work down land prices. There are more money sinks and it is harder to make money.
Purno Jan 23, 2019 @ 9:50am 
Originally posted by cummins23:
I was watching Daggerwin on Youtube and heard him say something about flipping fields, buy a field with a valueable crop, harvest it, sell the grain, mow the grass around the field and wrap it, and then sell the field. I started doing this and found that if I buy a very large field I can make over $75,000 in normal economy. Anybody else doing this?

Done it a few times. Although it feels like cheating, the game economy could've used a few tweaks. If you want to do make even more profit, be sure to do a few fertilizing missions before you buy the field. :P
Purno Jan 23, 2019 @ 10:04am 
Although I suspect it's an unintended glitch, I also don't think it needs any fixing. Those who don't like to cheat that way can easily avoid it. I think this glitch is useful for those people who'd like the game economy to be more forgiving.

Additionally, this glitch has always been there in previous versions. Although you could never sell land, the price of buying a field was the same, regardless of anything growing on the fields. I always buy fields whenever they have crops planted on them, and in FS17 I always did a fertilizing mission before buying the field. The only new thing in FS19 is the option to sell fields.

Originally posted by BossmanSlim:
I have no issue with them "fixing" field flipping if they fix the economy at the same time. Placables, land (can't harvest edges or trees without owning the land) and the landscaping tool all eat money while there are no store sales and contracts don't work down land prices. There are more money sinks and it is harder to make money.

Additionally there are no placable that generate money like windmills, the payout for contracts is a lot lower than in FS17, fields now need to be fertilized twice and lime is pretty expensive as well.

I play with lime, weeds, and crop destruction disabled; I really play game game at the easiest possible way, but still think the progression (money earning) is pretty low. I wouldn't have disabled lime if the game economy was more forgiving.

With all respect for those people who want a realistic and more challenging gameplay, do not enforce this upon the more casual players who enjoy a more forgiving gameplay.

935turbo Jan 24, 2019 @ 2:22am 
I think there is a misconception about what is real property and what is personal property. In my state and many states in the USA, crops are considered real property and pass to the new owner in a sale. If the crops are harvested ('severed') they at that point and that point alone become 'personalty' or personal property. There would have to be a seperate contract stipulation if the original owner wanted to retain ownership of the crops.
I have purchased farm acreage and then had a local farmer remove the crop and plant grass to prevent soil erosion.
Also the land prices in FS19 are too expensive. As an example, farm acreage in my state can be purchased from $900 to $5000 per acre. Most acreage is in the $2500 range. At that price point a hectare would be about $6200 not the $60000 FS19 charges. When I play a mod map one of the first things I do is adjust the price per hectare.
aristoprat Jan 24, 2019 @ 2:47am 
Originally posted by 935turbo:
Also the land prices in FS19 are too expensive...
As this is a game and not even a simulator as it purports to be all aspects of the economy including land costs are set by Giants to give the gaming experience they want it to give. They may not have hit the mark and make adjustments such as reducing the cost of the house on Felsbrunn as we go forward.

At least we have a choice to change the level of difficulty now and those of us on PC can tweak the game further to get the experience we prefer. As many have said, we can all play as we want without effecting others. Personally, I want to do one play through with the game as Giants intended.
ScareCrow Jan 24, 2019 @ 10:39am 
Originally posted by 935turbo:
Also the land prices in FS19 are too expensive.


Fs19 does not use real prices in anything also you can change the currency to whatever you like but the amount of money does not change, thsi means that its simplified to the extent that prices and such cannot be taken seriously at all, I wish though that they went that extra mile and made the economy just alittle more reaslistic, but I guess they never will, tbh this game should never be called a "Simulator"
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Date Posted: Jan 22, 2019 @ 6:24am
Posts: 17