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It is faster and more accurate to do these tests via the vehicles.xml file. Obviously, make a backup copy of your entire SaveGame folder and set it aside before starting your tests.
age="15.000000" would indicate 15 days since purchased new. (This is always a whole number, but you should still keep the decimal point and all 6 digits after it even if they are just zeros.)
age="0.000000" would indicate item is newly purchased today and less than 1 day old.
operatingTime="324102.500000" would be 90.02 Work Hours on the HUD "odometer".
operatingTime="0.000000" would be brand spanking new virgin equipment.
Pay particular attention to the parameter <wearNode amount="0.000000"/>
This number is how "worn out" the item is, where "0.000000" is perfectly repaired condition and "1.000000" is the worst condition.
* Some equipment might have more than one wearnode parameter.
Many have multiple dirtNode parameters, so if you are also going to test the theory that dirt affects vehicles/equipment you'll want to either set those to "0.000000" (clean) or "1.000000" (maximum dirtiness).
As you can see, going this route gives you total control and also makes it possible to test vehicle age independently of its Work Hours, and vice versa, as well as other interesting combinations of factors, etc. You can also easily test the condition of the tractor vs. the condition of the equipment attached to it (e.g. "Is it the plow causing it to go so slow or just the tractor?")
Have fun, and don't rush through it.
Test 1 tractor John deer 7RSeries both with exactly 50% wear. Tractor 1 100hours - repair bill $1190. Tractor 2 0hours - repair bill $1190. No difference.
So in conclusion age nor hours has any affect in game. It’s just there for eye candy. Oh and hours affects resale value.
Another question would be does age or repair change the fuel consumption rate? However, based on your tests my guess would be nothing changes the fuel consumption rate.