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But vehicles lose max rpm as their condition degrades.
There are topics on this question already with good info. Would have been much better if Giants simply told people how this new game mechanic works and what the pros/cons are.
SIde note: I also feel like the repair costs are getting higher the more hours my machines get. My John Deere 6250r(55.8 hrs currently) tractor takes a lot of money if it goes down to 80% health. Last time it was 773 euros to repair it back to 100% health. I distinctly remeber when it was new it didnt take that much to repair it.
I have the same John Deere 6R (the 6250 R) with front loader and standard wheels/tires. It's my main ride. Its repair costs (ratio of $ per maintenance % point) seems higher than my Case 7210 tractor. I suspect different vehicles/equipment have different "cost per operating hour" parameters. I haven't cracked open the game files to see if each machine has such a setting, but it certainly seems likely. After all, placeable structures (the house, dog house, repair shop, etc.) each have their own "cost per day" parameter, so it seems reasonable that each machine would have its own "cost per work-hour" parameter.
What still hasn't been determined is how does the repair % (e.g. "health" or "maintenance") mainifest itself with different types of equipment? I mean, beyond just its appearance (worn paint, scratches, etc.)? What affect does it have on the performance of a trailer or a tractor weight?
For example, I have a Stroughtman trailer that I am allowing to drop in health without repairs. It has not affected it storage capacity or ability to tow or haul heavy loads. I was expecting it to affect its rolling resistance, causing it to become harder to drag up hills, but I haven't observed such. It does seem to be getting more sloppy in terms of handling as if the suspension is getting softer or worn out -- but this is all very subjective and prone to my own observational bias and suspicions.
It would have been best if Giants just came out and explained the game mechanics of this new repair feature, but, so far, they have been tight-lipped about it. We are left to guess with our own experiments and observations.
Has this been confirmed? And is idle machinery aging as well?
Regarding "aging": I consider age to be based on the "work hours" clocked, which can be seen on bottom of vehicle HUD (the hourglass with count of hours). Not to be confused with how many days have passed since I bought the piece of equipment -- which can be seen in the Menu on the equipment tab.
Idle equipment does not "age" or accumlate wear and tear (repair %) while it sits idle. I base this on my observations during 7 game days played at real-time (1x speed).
I think that's why Giants have offered less detail than we would like. Like myself, I think they are collecting data was we go along and after all the bug fixes and everything else, they will offer an explanation when they update the code for modders. I notice different results depending on the types of equipment I use (large tractors vs medium tractors), types of seeds planted and size of field. By the time we are finished, the database will likely be pretty intense. lol