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i got the key bindings to show up but i need to re register them in the gps lua to make it work
""ps this is how""
https://forum.giants-software.com/viewtopic.php?f=884&t=135255&sid=dfd53776252ded6708db4aa03449353e
""quote by jodamm Hello,
I have created an example mod to show you how to load new Spezialisierugen in LS19 and also assign existing VehicleTypes.
Key configurations are also included, one for each vehicle, the player, and Global.
Preset of the keys is now also in it.
The Mod does not do anything, except to add a specialization to the sowing machine and to generate a message in the log.txt when the key is pressed.
I hope I can help some modders to port their mods to the LS19.
Since the mod is synonymous only by trial and error, it is likely that if the official documentary comes out one should adapt his mods again.
Here is the link:http://sunxi.das-eckchen.de/FS19_exampleMod.zip""
The problem is these basic functions, including automatic working width, direction, and straight-line driving. I think these functions should be provided by the giants.As the game went on sale, it became either a bizarre and slow show of AI, or a distorted path like a monkey that happened to be a tractor, and couldn't even create a complete field. Both the giants and the original author turned a blind eye to this, which greatly reduced my gaming experience. As for those who oppose, copyright is a problem, but you can also choose not to use it.
I wish I had some knowledge to assist you in this but sadly I don't have the knowledge required.
ok
no differently to any of the modded maps in any other version of the game since the gps mod was created.
why pay for them to add the gps mod when it has so far always been eventually modded into the game, only difference now is if the gps mod original maker is doing it or some one else now.
when they rewritten the gps for FS17 he got help from giants to do it but the is to complicated to rewrit for fs19 without the source code for the mod
even Wopster need's to rewrit it to make to it work
Now I know this thread is a few days old, but I thought this would be a helpful information.
1. Give the original author/s credit
2. Has to be released under the same GNU.
3. Cannot generate revenue.
That’s it. That’s all a GNU requires and that’s what 99.9% of mods are released under.