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Oil seed can be added in but it has to grow like anything else more of a annoyance but +30 so its optional.
the cultivate seed combo gives no bonus so far as im aware it just saves you a step as opposed to doing it seperate.
weeding can be done in any but the harvest stage, and the weeds grow back so a sprayer with herbicide in stage 2 of plant growth tends to be best from my testing, stage 1 weeds are no different than stage 3 so long as they are dead or gone by harvest stage is all that is counted. the weeder acutally works well with small/med fields and its more cost efficient compared to a sprayer its just the largest one is tiny on huge fields so a sprayer might be a better choice on massive fields.
all fertilzier atm is counted as the same, i find it easier to use a fertilizer/seeder but thats just personal pref.
plowing has to be done everytime for root crops but it last several harvest for everything else.
lime is expensive as hell but if you want the max i usually do it before cultivating.
95% is the highest if you go by the ingame guide and assuming you did the weeding/plowing as needed
Max yield now is 165% = 100% + 50% (2x25% each fertilization stage is worth 25%) +15% if spread lime when it's required, (every 3 harvests)
To fertilize you can use solid fertilizer, liquid fertilizer, manure, slurry/digestate(biogas "slurry").
You need to make 2 fertilizing passes to get the "100%" fertilizing bonus, (which is worth 50% yield). If you fertilize once, you will see Fertilizer 50% if you inspect the field, you need to do it again for 100%. (hope you don't get confused)
You can apply fertilizer immediately after harvesting a field, and again immediately after cultivating, or plowing.
To sum it up, max yield is now 165%. But, there is malus too, if you do not remove/herbicide weeds you lose 20% yield, and if you do not plow (for crops that require it) you lose 15%.
Check the "Improving Yield" section in the help tab, to confirm.
Hope it helps. :)
Edit: a very important point about weeds is, you only need to kill them ONCE if they appear during the crop growth stage. If you take care of them then, they will not reappear, except after harvest is done.
spread fertilizer twice (+25% each time)
Spread lime every 3 harvests (+15%)
And to avoid a 35% yield malus you must
remove bade weeds (other wise -20%)
Plow after corn, potatoes, sugar beets, and sugarecane (otherwise a -15%)
1 fertilize
2 plow (only if you had a rootcrop, corn or sugarcane, or if you just bought the field and it had not been plowed)
3 Cultivate (you can skip this step if your seeder also cultivates
4 plant (some seeders can also fertilize at the same time as planting)
5 Weed. You can use a weeder on the 1rst stage of growth. otherwise use a sprayer and herbiside on any of the growth stages (cannot weed once the crop reaches the harvest stage)
6 if you seeder did not have a fertilizer, you will need to apply a second stage of fertilizer which can be done anytime after planting, but before harvest.
7 harvest.
ive found the fert bonus like weeding counts any time, it just requires time roughly equal to a growth stage before you can reapply, so you can do it at plowing, culting, or planting and again at stage 2 or 3. the map will show light blue and dark blue for non colorblind mode
I know it used to in FS17, but in FS19 when you weed you simply are using a cheap method of taking care of the weeds, since it costs no herbicide. Though it can only be done when the weeds are small.
To Fertilize you have to use Solid/liquid fertilizer, slurry/digestate or manure.
Again i might be very wrong on this, but keep in mind the mechanics have change, you now only have 2 fertilization stages, and a weed mechanic completely separated.
in FS17 weeding acted as 1 fertilizing stage.
edit: maybe i totally misunderstood you :D
yes, but regarding weeding, i think if you for example, take care of weeds when the field is not planted, i'm not 100% sure the weeds ill not reappear during the 4 growth stages(of your crop).
Maybe you're right though, but i'm not sure, i'm always paranoid inspecting the fields to make sure i don't lose 20% cause of those pesky weeds! >:)
When in doubt, herbicide the crap out of those fields! :D
had a empty field
had a harvested field needing lime
plowed them together, spread lime on everything
planted oilseed with combo-tool
planted soybean with combo
if i read it right, lime dont fertilize, only avoiding minus
oilseed should give 30% according to the info.
But when you inspect the field it will say what % of fertilization you have on the field. So if you have 50% of fertilization on the field means you have 25% bonus on yield.
if you have the MAX fertilization of 100%, means you will have a bonus of 50% on yield.
The thing is question is that the % that you see on the fields relates to fertilizing total, and not the actual Bonus to Yield to the crop.
Do you understand now?
Edit: to make it even more clear. If you fertilize once, on the field it will say 50% fertilized. if you fertilize twice, on the field it will say 100% fertilized. maximum fertilization achieved. = 50% bonus to yield.
If you don't know what yield is, it's basicly, with 100% yield you get 10,000 soybeans. if you have 150% yield, you now get 15,000 soybeans.
Hope it helps.
Edit: okay you're right, on the Help tab it does say that oilseed radish gives 30% to yield. i stand corrected on that one. (though i wonder if that's a typo... a fertilizing stage worth 30%, really odd.)
Lime adds +15% and yes it is not fertilizer. as for the oilseed does your seeder have a fertilizer built into it? the oilseed will add 30% to the next harvest but it does not show on the field
I'll definitely want to know more about this.
i think you might be mistaking oilseed as a fertilizer if i read that right
oilseed is not a fertilizer its like lime it is its own mechanic
But i'm not stating that you're wrong, it could be like that.
Actually you may be right. Hmm. so if so, it would mean Oilseed is a total extra 30% on the crops yield! not bad! hmm.. Maybe it's worth it.... though it takes time to grow too hmmm....