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In the end its an exploit that can be avoided by not doing it.
That or just remove the crops when you buy it. In real life land does not lose value, but also in real life farmers won't sell their land before they harvest the crops.
But still, having the option to do it ingame fells a bit absurd.
I think/hope they would add-on the value of any crops / trees and improvements to the land. I have heard now on multiple YouTube channels that Giants is supposed to be working on some kind of terrain manipulation (due to the way playable buildings work right now) and if that’s the case I agree that a “farm” strategy might be to buy land to make improvements and sell it not unlike house flipping.
Remains to be seen.
Reaslistic, and could stop the exploitation of this issue.
Sell through a shop instant for a brokerage fee.
The planted crop and it's current condition (weeds, firtilized, growth stage) should affect price of both buying and selling.
As Futt pointed out, the value of land increases over time, so this could be the solution. Have the value of land go up after you sell it, that way you have to pay more to buy it back.
So...to prevent an exploit, you don't get a profit from increased value when you sell the land, but the price goes up only when it's not in your hands?
Or, if the price of your land appreciates while you're holding onto it, the best way to play may be to sell your land, period...like some farmers are pressured into doing IRL ;)