Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And periodic plowing works like UnableRogue said after 3 harvest, exceptions are some crops as others have mentioned. At least that is also what the help info tab tells me when I was reading about it. Though it wouldn't be the first info in there that is not completely correct.
Does the map colour change from red (needs ploughing) to Brown though? Visually the subsoiler leaves a different texture on the field to ploughing but should still count.
You might need to subsoil, but it would only be necesary on certain conditions or in intensive tillage systems.
Giants gets compaction wrong and think ploughs are designed to fix it, while IRL ploughing can generate compaction (moulboard ploughing)
With sugarcane, ploughing could make sence to reduce the roots of the top layer of soil, however normal ploughs (and also subsoilers/cultivators) would get stuck on this roots, thats why so called disk ploughs or disc cultivators, like the Big TT are used.
Subsoiling after Sugar Beets and Potatoes is only common IRL do to how heavy the machinery is and the wet conditions commonly present.
Ploughing unnecessary, since the top of the soil is pretty much free of heavy residue (C/N ratio).
Ploughing after GRAIN corn makes sence though, but if not done, it should only reduce the yield of the next crop, unless the crop is soybeans (C/N ratio, again).
Also, using a heavy cultivator should have the same effect.
#Soil Mod was better
now for me it doesn't change from red on the map.
Hint: Lookup who made SoilMod ;-)