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FS19 is still young and modder have a life and the more complex a mod is the more time it take to remake if for FS19 just like seasons has to be made from ground up to be FS19 standard and that take time as well as they perhaps want more feature added or changed. Just simple conversion is never a good idea as the first FS19 mods from FS17 was junk and just portovers from FS17 and to many was incorrect coded in XML and so on and spitted out errors. If you want it to be FS19 standard that is higher than FS17 standard many mods needs to be remade from ground up.
Remember how long time BM-Modding had to spend on the Krone Ultima to remake for FS17? BM-Modding is also Creative Mesh so with more than enought on there hands to work on for FS19 as i really want the straw ad-on to be remade for FS19 as well as a few more they have made in the past for FS17 and FS15.
Also Giants has stepped up a few notches in the basemachinery in each new game meaning mods has to be better from the start and that aint easy seeing how FS19 basestuff is compared to FS08/09 basestuff. Back in the days of FS09 it was Templaer, Knagsted, Wohlstandskind and a few more that hold the bar for good mods and opened up the world with detachable loaders, openable doors , refillable seeders THE JD8350 of that time and so on and the awsome Case harvesters that could clog up the header, the yeild was dependant on settings in the machine you do before harvest and needed a whole manual to be able to use correctly. Sadly some bad people pushed Knagsted away from modding and a few more quited for same reson of bad people and the way they acted around modders.
Thank you. Good explanation