Heroine Anthem Zero 2

Heroine Anthem Zero 2

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Riger82 Jul 20, 2019 @ 3:33pm
How many hours?
The gameplay looks decent, and I do love me a good metroidvania. But I try to get an hour per dollar out of a game, if I can. How long of a game is currently available if you're a collector compared to a 'normal' run through?
Also, is the crafting/upgrading system a large part of the game? Because that would be great, since I love to farm for crafting parts (I ran out of things to do in Terraria and Starbound even after playing tons of the mod packs). So much so that more than 70% of my shards in Bloodstained are g9/r9.

Edit: I do have to say that reading that bit about 'unlocking' the jump attack makes me cringe a bit. That's normally something you can do at the start, right? Seems like it would feel like a wasted power up.
Last edited by Riger82; Jul 20, 2019 @ 3:38pm
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Showing 1-9 of 9 comments
Riger82 Jul 20, 2019 @ 3:47pm 
Steam charts say this game has a peak of 10 players in the last 30 days. And only 36 last month when it came out... That's probably not a good sign.
Last edited by Riger82; Jul 20, 2019 @ 3:48pm
Dihy Jul 20, 2019 @ 4:41pm 
I'd estimate around 10 hours to get to the currently developed chapter. You could of course speedrun it.
Yoshiro Jul 20, 2019 @ 6:41pm 
Hello, if you were a collector, my suspicion is very serious, I spent 15 hours on my own break, for your reference. But I think the general play is about 9 to 10 hours.
The reason why there are very few players in this game, you can look at the evaluation of the previous chapter, very miserable. Many people do not know how much progress this second chapter has.
As for upgrading and crafting system, because the forging system is only open in Chapter 6, the current chapter only has 7 chapters, and the difficulty of the game is relatively simple. Even if it is not used, this game can be easily passed. The development team is still doing the adjustment of value part. And I think that in the case of a general 2D side- scrolling game, the nightmare is normal and the standard is easy in this game.
Finally, the jump attack is the initial skill, don't worry.
Perhaps after all the chapters are released, you can consider re-playing because the game is still making detailed adjustments.
Yoshiro Jul 20, 2019 @ 7:49pm 
Ps: there are 12 chapters in total.
Riger82 Jul 21, 2019 @ 12:40pm 
Originally posted by clps925316:
Ps: there are 12 chapters in total.
So are there lots of power-ups and whatnot that you can hunt down that aren't technically necessary to complete the game? Health, damage, etc increasers?

Edit: Wow... I read the reviews on the first one. Short game with little to no content?
Hope this one is better. Kind of wish there was a demo, just so I could try it first.
Last edited by Riger82; Jul 21, 2019 @ 1:07pm
Yoshiro Jul 21, 2019 @ 5:20pm 
Originally posted by Riger:
Originally posted by clps925316:
Ps: there are 12 chapters in total.
So are there lots of power-ups and whatnot that you can hunt down that aren't technically necessary to complete the game? Health, damage, etc increasers?

Edit: Wow... I read the reviews on the first one. Short game with little to no content?
Hope this one is better. Kind of wish there was a demo, just so I could try it first.

There are three kinds of cups to collect in the game. It is scattered in every corner of the game scene. Currently there are 20 cups of every kind in seven chapters. It can improve attack, blood volume and strength (skills use).
Howerer, I think the second one is already a different game than the first one.
This video gives you a reference
https://youtu.be/hJ7P_95CjUk
Riger82 Jul 21, 2019 @ 6:15pm 
Originally posted by clps925316:
There are three kinds of cups to collect in the game. It is scattered in every corner of the game scene. Currently there are 20 cups of every kind in seven chapters. It can improve attack, blood volume and strength (skills use).
Howerer, I think the second one is already a different game than the first one.
This video gives you a reference
https://youtu.be/hJ7P_95CjUk
No need. Found a 1.02 version on IGG that let me see how the gameplay is. Its a bit meh so far, as of the start of chapter 3.
And having all your power-ups based on level feels a bit silly. Its far more linear platformer than open area metroidvania. Especially when the only thing keeping me from exploring was "can't go here yet" prompts when I tried to enter doors.
Last edited by Riger82; Jul 21, 2019 @ 6:17pm
Yoshiro Jul 21, 2019 @ 7:06pm 
Originally posted by Riger:
Originally posted by clps925316:
There are three kinds of cups to collect in the game. It is scattered in every corner of the game scene. Currently there are 20 cups of every kind in seven chapters. It can improve attack, blood volume and strength (skills use).
Howerer, I think the second one is already a different game than the first one.
This video gives you a reference
https://youtu.be/hJ7P_95CjUk
No need. Found a 1.02 version on IGG that let me see how the gameplay is. Its a bit meh so far, as of the start of chapter 3.
And having all your power-ups based on level feels a bit silly. Its far more linear platformer than open area metroidvania. Especially when the only thing keeping me from exploring was "can't go here yet" prompts when I tried to enter doors.

Ok....after listening to you,
these parts are really a bit strange. Maybe I can tell the devs about your experience.
Riger82 Jul 21, 2019 @ 7:44pm 
Originally posted by clps925316:
Ok....after listening to you,
these parts are really a bit strange. Maybe I can tell the devs about your experience.
As I said above. I LOVE metroidvanias. They're my favorite type of game, with SotN and Super Metroid fighting each other for the top spot. Ori is settled nicely in third under those two.
And one of the major parts of a metroidvania is that going forward is normally stopped by a power up requirement. Not a "don't go here yet" requirement like the pokemon and other rpg games did where they just stick a person or sign in the way until X boss is dead.
A double jump, screw attack, requiring a specific weapon to break a block or freeze an enemy INTO a block... They're important to the genre, lol.
But as of chapter 3, it doesn't feel like I'm doing any of the backtracking for upgrades and power ups, since I can already do nearly everything needed other than break gray stone cracked floors or enter doors with invisible barriers.
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