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if you game is not working try vailidating your game file's as you may have missed a few files on install.
The game is 32 and 64bit. There are two different executables and Steam uses the right one based on your system.
Are you planning to support any Wheels and pedals or a system that we can change the keybinding?
You could try to enable the Xbox checkbox in the Controller Settings in Steam (but it should work even if the checkbox is off). Also you could try to start the game from Big Picture Mode (As full controller support in Steam means, the game is working with controllers when started from Big Picture Mode).
There are no plans to make a full customizable keybinding and to support wheels/joysticks. But never say never :)
Hopefully a full version of CS will be released for the PC some day.
Meanwhile, back to CS2015.
It's a great game for $10-12 bucks. A steal for half off if you already own CS2015. It's a fun game. Not just saying that either. Yes, I definitely was a successor to CS2015, but it might be two more years before we see anything, since everyone at Astragon remain tight lipped about even hinting about when we might see the next version. Until then, this is a nice distraction while I wait for Farming Sim 19 and the Battletech DLC, as well as a few other games I'm looking forward to.
With the Logitech gaming software, it is easy to configure each device axis to emulate pressing a key. It would make jerky movements, as if the operator just drank 17 espressos, but it would work.
I already do it for CS2015: the pedals on my Logitech steering wheel cannot work in the game as analog inputs, so I have them emulate the W and S keys. It works, but it looks like my wife is driving.
Toca Edit Xbox 360 Controller Emulator.
https://www.addictivetips.com/windows-tips/emulate-an-xbox-controller/
This looks promising but I haven't tested it yet.
I think I'll buy the game just for testing it... and also for showing a bit of support to the devs.
EDIT: Shoot, users say it won't work for Unity games that use RawInput. It works with Unity games that use a custom XInput manager. I remember CS2015 uses RawInput. Can a dev tell me which one CS2 uses?