Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy

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BenWah Jun 14, 2023 @ 3:03pm
Really a game? Any challenge or REAL deduction? Or just a story...
I am scared by the "Visual Novel" tag on this game, because in my experience most visual novels are not "games" at all. They usually have no challenge, no problem solving.

Is this like that? Where you just go through the motions to hear an interesting and funny story? How is the actual game play?

I do not want to buy a story, I want a game
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Showing 1-15 of 24 comments
Devsman Jun 14, 2023 @ 3:06pm 
There's definitely some problem solving here. Seems like "visual novel" was just what the guessed was the closest option for these games that defy genre labels.

Usually you have a good bit of point and click adventure gameplay and a lot of deduction ability to figure out what happened and why your client is innocent.
Devsman Jun 14, 2023 @ 3:14pm 
Like, as in the prosecutor asks "do you have any proof" and you have to pick out the piece of evidence that proves what you just said.
Dorin Jun 14, 2023 @ 8:12pm 
It's more of a logic game in a visual novel format. The game will definitely stimulate you to figure out what really is going on, otherwise you won't be able to progress because you won't be able to unravel the lies with your evidence.
Devsman Jun 14, 2023 @ 9:01pm 
And the payoff for being right is one of the best rushes in the whole medium, NGL.

Words really can't do justice to how good it feels when the music stops. Nor to how good it feels when it starts again.
Last edited by Devsman; Jun 14, 2023 @ 9:02pm
Investigation segments are mostly about talking to people and gathering information. There's some segments where you'll be asked about something specific, or have to crackdown on a witness about a lie, but for the most part, about half the game is exposition.
In court, you're constantly given testimony to dissect, looking over every little statement, and comparing against evidence you have to find contradictions. Your brain and attention to detail can certainly be tested, although it can be a while before any question or testimony will stump you. And when you DO get stumped, it can be frustrating. In one of the later games in the franchise, for example, I tried pointing out on a map that the killer could only escape through the hallway, but the game would keep penalizing me until I pointed to the hallway DOOR. And there's probably gonna be at least 1 part per case where you'll just give up and use a walkthrough.

Honestly, this game is mostly about the story, but the joy comes from unraveling that story with your own hand.
Nanarchiste Jun 19, 2023 @ 1:43am 
If you mean "deduction" as what you might find in a Sherlock Holmes game or LA Noire, well yeah, you might be disappointed.
As others pointed out, this game is mostly linear and about the story. You will need to be attentive to the details and you might (or might not) solve the case by yourself, but you will be taken by the hand through the whole journey.

You can't "miss" any clues in investigation phase (point & click), as the story won't progress until you find everything there is to find. Missing something will just end up with you turning in circles, talking the the same NPCs again and checking every place until you figure out what you missed (it's never overly complicated like what you might find in some old point & click though).

The trials can be summarized as "read lots of dialogues, press every sentence you can to force witnesses to give more details and show the proof which contradicts their claim on the right sentence" with some multiple choice questions from time to time. It's not especially hard if you pay attention to what's going on, and being wrong will just give you a "penalty" (if you get too much, you loose, reload and go through the same dialogues again, although unless you skip dialogues, it shouldn't happen too often). As a player, you will have to pay attention to details, but story remains the main focus at all time.

The games are especially popular for their cases with multiple twists (similar to what you might find in Case Closed/Detective Conan) and a fun cast of characters. Each game provides 4-5 cases to solve (between 1-3 hours per case) pretty independent from each others (allowing a good pace) with the last case of each game being a little longer and "connecting" these short stories together into one big narrative. Worth mentioning that even though the games have anime tropes and character development, no harem/romance/fanservice is really involved and it remains mostly focused on the cases. Although if you go through it expecting more "gameplay" than following a story or leading the actual investigation yourself, you might end up disappointed.
Etchasketch Jun 19, 2023 @ 7:48pm 
I hate visual novels but for some reason this one just clicks with me. I think if you liked point and click adventure games of the past, you might like this. Also if you like courtroom drama, it's a must-have.
Devsman Jun 19, 2023 @ 10:15pm 
Also if you just like things that get hype af in the best possible way.
ruppe27 Jun 24, 2023 @ 11:52am 
This is not a visual novel but a fully fledged point and click adventure game where you work as a lawyer.
It's often labeled as one, I guess it's because the game involves alot of reading.
Tonepoet Jun 25, 2023 @ 2:15am 
The way you play the game is as follows:

  1. You start with an investigation scequence where you search for and collect evidence for the trial. This evidence may be used to coax information out of various parties involved with the case and progress the plot. You do not use inventory items to clear obstacles blocking your ability to move from area to area though.
  2. You go to trial to defend your client. During the trial you choose what to say in response to the prosecution, choose which parts of the witness testimony to press to reveal holes in their testimony and occasionally present a piece of evidence to prove certain claims and hypothesis you make. You also have a health bar during trial segments, and sometimes, if you do the wrong thing, you get a penalty which removes one or more segments of it. If you take too many penalties, then your client is declared guilty.

A case usually takes two or three days to solve, so you alternate between investigation sequences and trial sequences. Speedy trial laws require the judge to issue his verdict within three trial days, so at the most you get three of each segment, although some cases are shorter than that, largely dependent on which game in the collection you are playing.

You are meant to figure out what to do and when, but you have an unlimited amount of time to select your choices and there is normally only one proper course of action to take in each case, so you do not even get branching paths like you might in other visual novels. If you are also having trouble, you can brute force all of the options.

The game is linear, save for a couple of non-standard game overs. Cases ultimately play out the same way each and every time the game is played. You can brute-force the solutions if need be. There is zero replay value.

I would ultimately rate this as being more story than game as such, and thus not what you want. It is a very good story if you ever do change your mind, but if you are not looking for a satirical introspection of the Japanese legal system, then this game is not for you.

It does give the impression of being quite gamy during that initial play through though, especially with the animations of the characters during trial.
Last edited by Tonepoet; Jun 25, 2023 @ 2:17am
BenWah Jun 25, 2023 @ 1:36pm 
thanks all for very helpful replies.
Alfon Jun 25, 2023 @ 4:49pm 
Yep, great replies. I played the games many years ago. Back then I was very young and everything felt difficult. Now that I am older and more critic I suppose, I think the first game is really easy, because they give almost all the information you could want. That means that everything is so easy to solve. You can't believe that everyone is so stupid to not connect the obvious dots.

The second game is harder because it's more clever. A few times it doesn't give you all the information and just expects you are able to make the jump. Also, it has a somewhat unfair... mmm... feature? of giving you more than one clue that could solve the situation... but the game only accepts one of them as valid. It means that making mistakes is not an error, it's part of the game even if you completely understand what's happening in a case. Sometimes it's a matter of luck, to know what the developers wanted you to use. It's done in such a way that it doesn't particularly hurts the experience, it won't make you fail too often, it will just keep you on your toes a few times.

The third one to me, it's the best of them. The cases are even more interesting and it has one of the best villains I have seen.
KocLobster Jun 30, 2023 @ 12:40pm 
Originally posted by BenWah:
I am scared by the "Visual Novel" tag on this game, because in my experience most visual novels are not "games" at all. They usually have no challenge, no problem solving.

Is this like that? Where you just go through the motions to hear an interesting and funny story? How is the actual game play?

I do not want to buy a story, I want a game

Keep in mind that most (or all?) tags for games on steam are user-defined. They may not always be completely accurate and aren't set by the developer when they publish a game onto the steam store.

That's my understanding at least
Macili Aug 9, 2023 @ 10:09pm 
more like a visual novel with puzzle and point and click type stuff
Alfon Aug 10, 2023 @ 3:23am 
Originally posted by MacNtoast:
more like a visual novel with puzzle and point and click type stuff
Nah, it's too "gamey" for a visual novel in my opinion. A visual novel is Fate stay night (the original by the way, not on steam). In steam I have only seen very low budget visual novels (I mean REAL visual novels), mostly pornographic in nature, like the Sakura ones. Pretty poorly made stuff.

This more like a graphic adventure, what some people call point and click adventures. Like Monkey island and stuff like that.

In hindsight, there's probably not an obvious line that separates both types of games, it's probably a matter of opinion.

But being someone who loves classic visual novels, it's hard for me to consider this as the same. It's closer than, let's say, danganronpa (or maybe not) but still it's not there.
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