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it is essentially a novel with visuals.
yes, ace attorney is probably the visual novel with the most in-depth gameplay (danganronpa doesn't count, as it is just mostly minigames), but simply "visual novel" is the best way o describe the series for now
Just because it's interactive or innovative, doesn't make it less so.
The inventory is very static. You cannot progress the game without finding all the items that you speak of, and there is isn't much you can do with them. The most accurate thing to say would be that It is an Adventure Visual novel. Honestly it is kind of both genre's
An adventure game is almost entirely exploring and puzzles with some dialogue tossed in. Not the same to me but there are hybrids of these genres as well.
I consider it as a visual novel, it tells a story with static images and is text based, it has an interactive part where you have to think but most of the game has the codes you'd find in a visual novel (even a skip dialogue option or a reload mid game and save options whenever you want), I don't see what the problem is. Generally speaking it really is a visual novel.
We sadly already do. Labels like "Soulslike," "RPG," "Metroidvania," and "open world" have ten different meanings now and get slapped onto tons of games that aren't these genres.
That's why I'm fine with this just being called a visual novel. Let's keep it simple.