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For "Missed because they were two close" thing I imagined it being because at super-super-close range in cramped quarters it can be hard to judge your aim, especially after being wounded.
EDIT: Pressing every statement can help if you're unsure. Sometimes they explain it in a way it's easier to see the contradiction or it'll add new statements.
I too wish the game accepted more answers, because the context of the items means a lot, like the Ball linking to the broken pot, yet the game doesn't consider this link during the times you could present either to demonstrate what happened in the Winding Way. It's impossible for the player not to understand how these items are linked at the time you need to present them in court. It's a bit frustrating to deal with this sometimes because you obviously know the answer, and you're not wrong, yet are penalized all the same. I feel like if anything, you shouldn't get points docked off for very close answers or related items - the game should ask follow-up questions instead to clarify. I mean, the worst part of these games is redoing huge sections of the case or trial all over again - something I think should be avoided since nothing is skippable.
I do agree that in some parts the game is incredibly strict when it comes to the order in which to present the evidence even though there might be multiple possibilities from the player's pov. I like to think it's because the games are quite old already. Or maybe it's just a problem of the localization while in Japanese it's much clearer. Can't say for sure.
Really? Where is it? I pressed all the buttons :/ (Again, I am on switch version)
Objection! "Again"? You never mentioned you were talking about the Switch version. Since we're on Steam I figured you were on PC. Then again, it doesn't say you own the game so I could've known. I demand the witness include that information in their testimony! :P
You should probably check the settings for keybindings and text skipping. From what I'm seeing after a quick google search and after Battler's advice, I guess B should be it. Make sure you have text skip enabled in the settings.
Parts of me even wonders if having a "life bar" is even necessary. The game would be fun regardless. Like, there's already nothing stopping a person from saving and reloading just before they are asked to produce the right answer anyway, so if you wanted to do that, you can. I think it just ruins the flow of the game to do that - the idea of that takes me out of the experience. And if a person just wants to try every piece of evidence on every statement, well, they wouldn't feel rewarded and are cheating themselves anyway, so I don't think anyone who enjoys the games would seriously do that. I'm just not sure what the life bar actually brings to the game.
Original GBA versions were brutal from what I heard. No saves. You lose - you start over. Something like that.
At leas they still serve a purpose of giving a feel of the stakes being raised by increasing the damage of penalty. At least they started with AA2 as it was a game that introduced a classic-like life-bar. In AA1 they had these 5 exclamation marks (I think) as life system so it would take only 1/5 of your lifebar on any penalty.
Overall, best way to play it is with a friend who already beat those games and will help you with stupid part of it without spoiling solutions.
Ace Attorney's Life Bar was in 1 Remake, 2, 3, 4 & 5. When parts of the Life Bar is highlighted, it shows the factor of the player's mistake if the player gives a wrong answer while a court trial is in session in an episode.
Here's an example from Episode 1 of the First Ace Attorney game's remake:
"...a fact which is clear if you..."
= Mistake Factor: 2 if incorrect
Correct Answer: "Try sounding the clock."