Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy

Where is the MAC ver.
It works on Iphone but aren't they suppose to make a mac ver?
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Сообщения 114 из 14
because mac SUCKS!!1!
Автор сообщения: Mrpoke
because mac SUCKS!!1!

this
Why doesn't it run on Tyger Electronic?
Автор сообщения: Redblaze27
Why doesn't it run on Tyger Electronic?
64 bits, 32 bits, 16 bits, 8 bits, 4 bits, 2 BITS, 1 BIT, HALF BIT, QUARTER BIT, THE WRIST GAAAAAAAAAAAAAAAAAAAAAME!!!
Автор сообщения: Mrpoke | Pan Militia
because mac SUCKS!!1!
Mac bad, PC gud, praise Gaben

Автор сообщения: OctaviaMelody
It works on Iphone but aren't they suppose to make a mac ver?
The rerelease of the trilogy is not based on the horrible iOS version which is why there isn't a Mac version already.
Автор сообщения: Duckilous
Автор сообщения: Mrpoke | Pan Militia
because mac SUCKS!!1!
Mac bad, PC gud, praise Gaben

Автор сообщения: OctaviaMelody
It works on Iphone but aren't they suppose to make a mac ver?
The rerelease of the trilogy is not based on the horrible iOS version which is why there isn't a Mac version already.

iOS and OSX are completely different and run on entirely different system architecture, and porting from iOS to OSX isn't as simple as recompiling the source. It would be easier to just port the PC version over, especially since the PC version was programmed in Unity which is cross-platform.
Отредактировано iamdaman13; 13 мая. 2020 г. в 21:06
This doesn't even matter anymore since OP now has a windows computer
i have a mac and i hate it and i wantr a windows but is there any way to get it on mac besides virtual machines?
i thought CAPCOM used Unity for this? if so then it should be easy to port.
Автор сообщения: DCBAwesome
i have a mac and i hate it and i wantr a windows but is there any way to get it on mac besides virtual machines?
exactly, i'm in the same boat. i'm sticking to the switch version for now
Автор сообщения: btnheazy03
Автор сообщения: DCBAwesome
i have a mac and i hate it and i wantr a windows but is there any way to get it on mac besides virtual machines?
exactly, i'm in the same boat. i'm sticking to the switch version for now
Its just not worth it for them to go back and port it, they may see like what, 50 new sales?
Автор сообщения: Darkwolf
Автор сообщения: btnheazy03
exactly, i'm in the same boat. i'm sticking to the switch version for now
Its just not worth it for them to go back and port it, they may see like what, 50 new sales?
There's literally no effort involved in porting it though. They programmed the PC port in Unity, and didn't use any PC-specific APIs. I've done plenty of cross-platform material in Unity, it's literally just a few clicks of the mouse, and they have a Mac port. Even if they only sold 50 copies after porting, that's $1050 after figuring Valve's 30% commission, which is well worth the 2 seconds it takes an individual to click "build settings > target platform > OSX > build"
Отредактировано iamdaman13; 7 июн. 2020 г. в 0:00
Автор сообщения: iamdaman13
Автор сообщения: Darkwolf
Its just not worth it for them to go back and port it, they may see like what, 50 new sales?
There's literally no effort involved in porting it though. They programmed the PC port in Unity, and didn't use any PC-specific APIs. I've done plenty of cross-platform material in Unity, it's literally just a few clicks of the mouse, and they have a Mac port.
I should also add its a jp studio, whens the last time youve seen a non windows port come out of japan? Not saying macs dont deserve it, but thats just how it is with games like this.
Автор сообщения: Darkwolf
Автор сообщения: iamdaman13
There's literally no effort involved in porting it though. They programmed the PC port in Unity, and didn't use any PC-specific APIs. I've done plenty of cross-platform material in Unity, it's literally just a few clicks of the mouse, and they have a Mac port.
I should also add its a jp studio, whens the last time youve seen a non windows port come out of japan? Not saying macs dont deserve it, but thats just how it is with games like this.
True, the JPN games don't often get Mac ports. The few I can think of are the Disgaea games, and the Mac ports weren't handled well. I just find it weird that they don't want to take a few minutes to do an OSX and Linux build which can add some additional sells, when they're already using Unity.
Отредактировано iamdaman13; 7 июн. 2020 г. в 0:04
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Дата создания: 27 мар. 2019 г. в 13:35
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