Valthirian Arc: Hero School Story

Valthirian Arc: Hero School Story

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Geir Oct 4, 2018 @ 12:22am
If any willing devs would be kind to enlighten us?
First off I find the game alright but I agree more freedom and maybe even more "exploration" could be nice or even more depth into the characters.

Questions!
1. Would be so kind to explain the benefits of going the 20 dex skill over 5% damage? Or anything like it, can't remember you guys even explaining the stats and how they effect each class type.

2. Are there any benefits of actually going pass lvl 10 before class changes? As you still start as lvl 1 the next class and you see no real bonuses if you decide to lvl it pass lvl 10 before switch.

3. Better rewards when you completly explore an area/clear it or even give bonuses for extra material collected?

4. A way to spend more money, Maybe invesment system where you actually can get better starting students, or even decide what look you want on them/gender/stats? I mean I'm making more money now then I can use even with a new rank in school.

5. Dungeons? I've played quite a bit already still confuzzled why there are nothing like dungeons you haft to explore with several floors, where you can find rare loot you can't even craft or special type of plans for buildings.

6. Would also love if you guys could maybe think to add some more complexity to the students, I mean you got a emote system doing nothing. If not on a personal level at least make them each stand out a bit with unique talents, "Leader" - The person takes the role of a leader : Increasing the party damage by 5%. Nothing fancy just something that make them each a bit more unique to their party.

7. Would be nice if you add more slots for the school to build on unless you plan giving us more free actions to build in the future. The restrictions kind of tone down the thing I think many was expecting of a sim type game.

Anyways enough rambling just a few pointers the game is good, but I still think at least the above is something for you lot to think about adding or at least reply.

Cheers
Last edited by Geir; Oct 4, 2018 @ 12:33am
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Showing 1-4 of 4 comments
rosedragon Oct 4, 2018 @ 4:32am 
Originally posted by NitroChiral:
2. Are there any benefits of actually going pass lvl 10 before class changes? As you still start as lvl 1 the next class and you see no real bonuses if you decide to lvl it pass lvl 10 before switch.
Yeah, you can get the apperentice skill that is on lvl 15 and bring it to the next job. Stats seems to not transfer thought. But lvl 1 knight is better than lvl 12 apperentice, just a few tenth lesser than lvl 15 apperentice
Last edited by rosedragon; Oct 4, 2018 @ 4:32am
lorddamien Oct 4, 2018 @ 9:41am 
Originally posted by rosedragon:
Originally posted by NitroChiral:
2. Are there any benefits of actually going pass lvl 10 before class changes? As you still start as lvl 1 the next class and you see no real bonuses if you decide to lvl it pass lvl 10 before switch.
Yeah, you can get the apperentice skill that is on lvl 15 and bring it to the next job. Stats seems to not transfer thought. But lvl 1 knight is better than lvl 12 apperentice, just a few tenth lesser than lvl 15 apperentice
While it's true stats don't transfer in their entirety, there is still a relationship between an apprentices stats and the stats of the knight they turn into. I had an apprentice with high overall stats, good atk, decentt phys, decent dex and some pretty good int too, and when I turned them into a knight, the knight also had good int and dex, much higher than other knights I made. I did that so I could take advantage of int base skill on paladin later.

Now to be fair I'm not entirely sure if leveling the character to cap before promoting them helps or not or if it's just their stat growth tables that determine what stat bonuses the next class with start with. I just know that high int apprentice > high int knight > high int palading for instance.
Geir Oct 4, 2018 @ 10:42am 
Well to be honest weapon you equip or gear can effect out come as they can still have high int, it depends on base stats so that could also be why you got high int on that decision. Also the character could have high int in base that will shape the character stats as well, So far the main notice I've made is the stat they get accepted with. But gonna check all stats from now on to confirm your point but I doubt it will be the case unless the states I already stated. But will haft to check that out myself.

But still would be nice with information about the stats in general what they do and how they shape for the classes.
Last edited by Geir; Oct 4, 2018 @ 10:44am
lorddamien Oct 4, 2018 @ 1:05pm 
Originally posted by NitroChiral:
Well to be honest weapon you equip or gear can effect out come as they can still have high int, it depends on base stats so that could also be why you got high int on that decision. Also the character could have high int in base that will shape the character stats as well, So far the main notice I've made is the stat they get accepted with. But gonna check all stats from now on to confirm your point but I doubt it will be the case unless the states I already stated. But will haft to check that out myself.

But still would be nice with information about the stats in general what they do and how they shape for the classes.

When I say they had high int as paladin I meant with no gear equiped. And yea as I said I picked a character with high base int + attack + phys when picking the new student. The post before me made it sound like apprentice base stats had no effect on their advanced class and I wanted to correct that, since it does seem to have an influence.

I do agree that the game provides very little information on stats and it'd have been nice to have more info.
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Date Posted: Oct 4, 2018 @ 12:22am
Posts: 4