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The story was light-hearted, simple and easy to understand. All it was about is just an alien from another planet challenging the fastest driver in the world to a race, where he'll turn the planet into a concrete car park if they lose, which sets up the gameplay perfectly as all the different drivers compete against each other to win trophies, defeat bosses and earn their keys. This also explains why you could only do the Adventure mode as one character. Despite its simplicity, it had one of the most effective and immersive stories I think I've ever seen in a racing game.
I think if enough care is put into the story of an actual Sonic kart racing game, I think it could work really well, but sadly, Team Sonic Racing and Sonic Free Riders have already demonstrated the exact opposite for the series.
P.S. I wouldn't mind a good story in story mode too, but after Sonic Forces and first TSR, I really doubt devs can pull it off.
More characters like the ones you stated and (I would hope to add the freedom fighters from SAtam, just because I wish they brought them back into a spin-off).
Maps based on a wider variety of locations, like perhaps one map for every sonic game.
EX: Sonic 1- Labryinth Zone, Sonic 2 - Hill top, Sonic 3- ICe Cap, and Knucles - Mushroom Hill ECT-. I feel like they drew most of their maps from post-Adventure 2 games and I'd like more classic maps.