Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, that sounds like an uneeded articifial limitation to make the early game harder, but this is just frustrating for the players.
That the barracks is limited to 5 gladiators make more sense as that indeed takes more space, but I would have preferred to start with 10 especially considering how limited is the building space in the first city.
I would love to see the stats of the armory increased.
As with the barracks five gladiators is quite okay, more would be much nicer, because of the aspects of sickness, which can take out a gladiator for some weeks, fatigue and injuries. Meeting the requirements of a 3vs3 after some weeks in the game, can be very difficult.
A lot of these things seems extremely petty, and seem to actively be trying to make the game less fun. Am I the only one that see it like that? When making a game, the goal is to make it as fun as possible I assumed, but for me all the things I have listed over several threads and a dozen or more posts, is that I keep getting more and more frustrated as I am forced to put in gladiators that are fatigued, sick, and injured in every battle, and I have to constantly move around their equipment between them because there is not enough room for them each to have their own gear. It is very annoying, and fighting with my weakened units in every battle, while the AI has a dozen gladiators to choose from if not more, with probably 6 times as much armory space, if they have a limit at all, I would assume they do not.
By the way I am really annoyed by my gladiators getting sick out of nowhere for like 25 days...
Starting out and going into an venutio (animal) matches is a surefire way to lose galdiators. 3 on 3 is also ill advised until you have at least 2 really killer dudes at a minimum.
You can get through year one by sticking to the 1-1 and taking occasional 2-2 matches... letting everything else forfeit. Your fame doesn't go very high, but since it takes a minimum of 130 days to even get 3 buldings on your lududs up and running (90 days for land clearing plus 40 for the last building to complete) you won't really be fully functional until well into your 7th month anyway.
It is an odd pace for a game start to be sure.
Needs tweaking. Extensive tweaking.
It isn't so much the issue of wanting to max out to 10 glads and 30 items right when I start a new game, but I don't want to be forced to build either a barracks OR an armory when I have only three lousy slots and there are other mechanics and features in the game that the player should gravitate towards, such as research and missions specifically.