Age of Gladiators II: Rome

Age of Gladiators II: Rome

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Hassie54 Aug 23, 2018 @ 3:01am
Armory and Barracks
Why is the starting limit on the armory and barracks so low to start? 10 pieces of equipment in the armory max to start, and 5 gladiators max to start. I know you can increase both of these, but I am just wondering why the max at the beginning is so low for both of these? Also why does equipped gear count against armory? 10 pieces of gear is enough to fully equip 3 gladiators, and 5 gladiators is not enough to cover your ass when they get hurt and fatigued.

I know this game is supposed to be played with no mercy. Killing off your own gladiators at the drop of a hat, but I don't like when games tell you how you must play it. The extremely low armory and barracks is even further crushing when you only start with those 3 building slots, so wasting a slot on barracks and armory is not only required, but not possible if you want to run research and missions as well, which are mechanics in the game that add to it, so you are telling players that you don't want them to access these extra mechanics you put into increase the fun, because you want the players to be forced to build barracks for 5 extra slots, or an armory for 5 too I assume. Oh and to top off this craziness, the AI has enough room for thousands of gladiators it seems.

If I didn't know any better, I would say this game is a mobile game, with crazily low max armory and barracks to force players to spend money to increase them. Generally that is how devs are forced to make mobile games, so they can use micro-transactions to nickel and dime players out of money to make the game even remotely fair. Please tell me that is not the case with this game.
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Showing 1-12 of 12 comments
Captain_Narol Aug 23, 2018 @ 3:08am 
Weapons don't take much space in real life, the starting armory should be abble to contain more stuff ! (at least 4 times more, I would say)

Again, that sounds like an uneeded articifial limitation to make the early game harder, but this is just frustrating for the players.

That the barracks is limited to 5 gladiators make more sense as that indeed takes more space, but I would have preferred to start with 10 especially considering how limited is the building space in the first city.

Yliardin Aug 23, 2018 @ 3:17am 
I agree that the armory, which updates with ten more slot by the way, is an articifial limitation and it sounds unreasonable and for me, tones down the fun of the game.
I would love to see the stats of the armory increased.

As with the barracks five gladiators is quite okay, more would be much nicer, because of the aspects of sickness, which can take out a gladiator for some weeks, fatigue and injuries. Meeting the requirements of a 3vs3 after some weeks in the game, can be very difficult.
Hassie54 Aug 23, 2018 @ 3:38am 
OK I was WAY off on what the buildings give you when you build them before upgrading them. Apparently it is +2 Gladiators, 10 staff or 10 armory. I think the game needs a once over, with better starting conditions, more building types that offer different bonuses (More expensive buildings giving better bonuses as opposed to all buildings costing the same and giving meh bonuses) as well as giving more building slots to start, to give the player the option to use several buildings together to fit their play style. Again I just wonder why limit the player to such low numbers on these things? Is there a reason for it in game? I'm only 5 hours in, so I am just wondering if the reason why things like the barracks, armory and staff being set so low, and only having 3 building slots reveals itself to the player later on. Or was it just a choice to handicap the player with no real in game reason for these limits?
Hassie54 Aug 23, 2018 @ 3:41am 
Also whats the difference between prisons and watchtowers? They both give +5% security with no price difference. Is it just two options for increasing security? If that is the case, I would expect one to be better than the other and cost more. There is a LOT about this game that needs a once over to balance and increase variety and replayability. Most of it seems like it wouldn't be too tough to alter, I just hope the dev takes it seriously and looks at some of these threads and updates the game accordingly.
Captain_Narol Aug 23, 2018 @ 3:41am 
I think the idea behind that is to make you start small, but it's just way to small and frustrating at this point and pushing new players away, to be honest !
Hassie54 Aug 23, 2018 @ 4:01am 
Originally posted by Captain_Narol:
I think the idea behind that is to make you start small, but it's just way to small and frustrating at this point and pushing new players away, to be honest !
I agree the limits are so excruciatingly small that new players can be instantly turned off to the game when you can't equip all your gladiators, or recruit all the gladiators you see because of these limits. Some limits make more sense then others, max gladiators compared to max equipment, but 5 is still pretty stingy to start. I think 10 would be a better number to start, with equipment limits being set to 3x the gladiator limit. Each gladiator generally uses 3 items (Except Thraex i think uses many more, though I have never recruited a Thraex yet,) so the limit on equipment should reflect that. The staff limit, imho, is only bad currently because the other two mentioned here are low. If the limit of gladiators and equipment were set to 10 and 30 respectively at the start of the game, then 5 staff to start would be what I think is right. The staff housing or w/e it is called should increase the staff limit by more than gladiator barracks, so the player can hire more staff members quickly.

A lot of these things seems extremely petty, and seem to actively be trying to make the game less fun. Am I the only one that see it like that? When making a game, the goal is to make it as fun as possible I assumed, but for me all the things I have listed over several threads and a dozen or more posts, is that I keep getting more and more frustrated as I am forced to put in gladiators that are fatigued, sick, and injured in every battle, and I have to constantly move around their equipment between them because there is not enough room for them each to have their own gear. It is very annoying, and fighting with my weakened units in every battle, while the AI has a dozen gladiators to choose from if not more, with probably 6 times as much armory space, if they have a limit at all, I would assume they do not.
Yliardin Aug 23, 2018 @ 11:39am 
Increasing the available numbers of gladiators in your barracks to like 10, would bring you to ruin within a couple of weeks play time, because you lack the fame to get more visitors into the arena. There is a basic idea behind the restrictions (e.g. for economic reasons or feeling the progress etc.), I think, but I do agree that it would be more fun, if the struggle at the beginng would be a little less struggle.
By the way I am really annoyed by my gladiators getting sick out of nowhere for like 25 days...
sgt.greywar Aug 23, 2018 @ 12:14pm 
I think the idea is to leave room for progreession as you are supposed to be starting very small here. That said, unless you are willing to forfeit something close to 30%+ of the matches in your first year you will run into problems as of right now.

Starting out and going into an venutio (animal) matches is a surefire way to lose galdiators. 3 on 3 is also ill advised until you have at least 2 really killer dudes at a minimum.

You can get through year one by sticking to the 1-1 and taking occasional 2-2 matches... letting everything else forfeit. Your fame doesn't go very high, but since it takes a minimum of 130 days to even get 3 buldings on your lududs up and running (90 days for land clearing plus 40 for the last building to complete) you won't really be fully functional until well into your 7th month anyway.

It is an odd pace for a game start to be sure.

Needs tweaking. Extensive tweaking.
Hassie54 Aug 23, 2018 @ 2:11pm 
I totally agree that if you had 10 gladiators at the beginning, you would be screwed. My issue is more of when you get to the point where you could definitely use more than 5 gladiators, you are REQUIRED to build the building and upgrade it. The problem is you NEED more than 5, but what about research, armorry, missions, staff, or any other building. Why am I forced to build a barracks with one of my 3 lousy building slots? It isn't even an option. You either increase your gladiator maximum, or you stop playing the game because it becomes increasingly less and less fun as all your gladiators are completely ravaged, sick and fatigued. Of course spending half the time I am playing unequipping items and equipping them on another gladiator because the stupid armory is only max of 10 to start means I also MUST use a building slot on that.

It isn't so much the issue of wanting to max out to 10 glads and 30 items right when I start a new game, but I don't want to be forced to build either a barracks OR an armory when I have only three lousy slots and there are other mechanics and features in the game that the player should gravitate towards, such as research and missions specifically.
So how would people feel if the Armory had 5 more slots on start?
TiddyTwister Aug 23, 2018 @ 2:37pm 
Yes please. I cant build an armory for a whole nother season until i move cities. It basically makes it so you cant effectively use the light gladiator class in 3 vs 3. You just don't have enough equipment on hand to use them. Even 3 vs 3 using the other 2 classes you need 9 equipment for optimal loadout, throw one light class guy in there and it doesn't work.
Last edited by TiddyTwister; Aug 23, 2018 @ 3:00pm
cssneed Aug 23, 2018 @ 3:19pm 
Yes to 5 more staff
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Date Posted: Aug 23, 2018 @ 3:01am
Posts: 12