Aggressors: Ancient Rome

Aggressors: Ancient Rome

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 This topic has been pinned, so it's probably important
Pavel-Ku  [developer] Dec 14, 2018 @ 6:54am
Version v1.0.7. "Strategic command" available!
Hello again Aggressors!
It has been a while since the last update but don't doubt that we were working as hard as before.
We have prepared a new update for you with many changes that were requested by you - players!

The most important changes are:
  • Strategic overview window was extended and you can now choose between Map view and Table view. We received this request from a number of players and I am sure you appreciate the result.
  • We extended the Resource usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail.
  • Battle result outcomes have been reviewed and the calculation of the outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly the General's advice has been reviewed.
  • AI has been also improved. Prepare for being even more pushed by AI who will use its cavalry units better, upgrade its units and wisely choose which units and where will be recruited.
  • Food will no longer be always abundant. Bigger cities will consume more and if you want to have a strong army with advanced units, these will be more affected during food crisis. Plan ahead!
  • Many other small tweaks were made, especially in UI.

List view[www.slitherine.com]

Here is the complete Changelog:

User interface
  • Strategic overview window has now two views - map view and table view.
  • Resource usage calculation panel improved.
  • Recover, heal and heal inside tooltips now inform about potential loyalty and general morale changes.
  • Battle result outcome improved.
  • Improved "General's advice".
  • Economic and happiness graphs were improved.
  • Government and current research labels in State window are clickable.
  • Tooltips in Map item type window specify how can map item obtain particular improvement (in battle / training in ... / preset from the beginning).
  • Playback speed of History replay window changed.

AI player
  • Improved decision-making related to units upgrade.
  • Improved decision-making related to what units, where and when should be created.
  • Algorithm of using cavalry units improved.

Data
  • Food consumption of cities and advanced units tweaked.
  • Improvements for cavalry units changed.

Bugs
  • CTD in supply calculation fixed.
  • Strategy review action's incorrect text in tooltip fixed.
  • Units not added to units loop issue fixed.
  • Some issues with objectives fixed.
  • Couple of rare bugs causing CTDs fixed.
  • Many minor bugs fixed:)

Miscellaneous
  • Performance improved.
  • Some text changes.
Last edited by Pavel-Ku; Dec 17, 2018 @ 8:53am
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Showing 1-15 of 15 comments
n0kn0k Dec 15, 2018 @ 10:41am 
Great patch. :steamhappy:
DouglasSR Dec 16, 2018 @ 8:43pm 
great news!
- "AI has been also improved" no more please ): hahaha the best ai of a strategic game!
UI updates are always good news
Dorb Dec 17, 2018 @ 10:08am 
Thanks again and keep up the great work.
eddieballgame Dec 17, 2018 @ 10:30am 
superb update
Sir Clavius Dec 17, 2018 @ 12:26pm 
Looks really good :)
Luna Dec 17, 2018 @ 3:28pm 
Great! Looking forward to investigating the changed food dynamic.
Anguille Jan 1, 2019 @ 1:33pm 
It's still not on GOG...
Last edited by Anguille; Jan 1, 2019 @ 1:33pm
Cablenexus Jan 2, 2019 @ 3:46am 
Originally posted by Anguille:
It's still not on GOG...

https://www.gog.com/game/aggressors_ancient_rome
Player 3 Jan 2, 2019 @ 4:13pm 
The update is on gog but they just forgot to add the update note in the patch window.
Pavel-Ku  [developer] Jan 3, 2019 @ 12:49am 
Hello LeChuck,
I am sorry for the inconvenience. I will contact production team who is in charge of this.
kelsoe Jan 3, 2020 @ 9:05am 
is thier a way to put workers to auto clear forests?
Pavel-Ku  [developer] Jan 3, 2020 @ 9:13am 
Originally posted by kelsoe:
is thier a way to put workers to auto clear forests?
Hello kelsoe,
welcome to Aggressors forum!
No, there is no automatic way and it wouldnt be even wise. Clear forest only in special circumstances because it is permanent. It gives you immediate amount of wood but it won't let you harvest from that tile ever again.
Last edited by Pavel-Ku; Jan 3, 2020 @ 9:13am
Syagrius Mar 25, 2020 @ 7:33am 
Great game. Can we expect an expansion or else about the imperial period with new campaigns (like Year of the 4 emperors, the crisis of 235, wars of the tetrarchy, Fall of the West etc..?) What are your plans for the next game on this engine ? Keep up the good work ! :steamhappy:
Old Rebel Mar 25, 2020 @ 12:22pm 
Originally posted by afraniussyagrius951:
Great game. Can we expect an expansion or else about the imperial period with new campaigns (like Year of the 4 emperors, the crisis of 235, wars of the tetrarchy, Fall of the West etc..?) What are your plans for the next game on this engine ? Keep up the good work ! :steamhappy:
Hey! I'm also a great fan of the game and can tell you that devs actually have been working on the new game:) It is called Imperiums: Greek Wars. The mechanic is the same but the game seems to be way deeper and have tons of new cool features. So I'm really looking forward to it. There are beta test is going to start pretty soon. I have already enrolled and would recommend you too! Here is the link for you:) You should definitely check this out!
https://store.steampowered.com/newshub/app/1183470/view/1804194883949212307
Pavel-Ku  [developer] Mar 25, 2020 @ 3:01pm 
Hello afraniussyagrius951,
welcome to our forum! I just replied to your review, thank you very much:)
As I can see, Good Ol' Rebel already answered your question:)
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