Aggressors: Ancient Rome

Aggressors: Ancient Rome

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gmsh1964 Aug 31, 2018 @ 12:44pm
Birth Rate (State and Local Grant)
Still trying to find time to read the entire manual, so far, so good. I do not understand this feature as far and combined with the Grant Lock. (1) does the Local slider portion out the Overall State Grant amount? Or is the Local in addition to the Overall State amount? (2) The LOCK.., I just do not get it. Thanks
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Showing 1-14 of 14 comments
gwgardner Aug 31, 2018 @ 12:53pm 
The grant lock allows you to set the birth rate slider for the whole country - all the cities. You can then override that for any individual city.

I often set the empire-wide slider at maybe halfway, but for my very small cities I push it up all the way.

The slider is critical in managing usage of gold, food, wood, stone.
gmsh1964 Aug 31, 2018 @ 1:02pm 
Hi GW. Still not getting that. I mean this in a super nice way, but could you answer my 2 questions above? I am just having a mental block, I have read it about 20 times now. Thank you my friend.
Pavel-Ku  [developer] Aug 31, 2018 @ 1:14pm 
Hi gmsh1964,
I can tell you exactly how it works. Imagine two variables which can range from 0-1 (real number). One is local grant, second is state grant.
To get the actual value for a city, you multiply these two values and get the actual value.

Example:
State grant is 0.5 (in the middle of the slider)
One city is 0.1 and second is 0.9.

The actual grant for first city will be 0.05 and for the second city 0.45.

If you change the state grant to 0.8, the first city will be 0.08 and the second one will be 0.72.

Hope it makes a bit sense.
Pavel-Ku  [developer] Aug 31, 2018 @ 1:15pm 
The lock simply always moves the local grant to the same value as the state grant is.
gmsh1964 Aug 31, 2018 @ 1:28pm 
Pavel, (1) great job on this and the manual. (2) Great example, can I revisit the LOCK response? So in your numbers, if one city has a LOCK, and state grant goes from .5 to .8, then city one will have .8, what will second city have (that is not Locked)? Will it still be .72?
Pavel-Ku  [developer] Aug 31, 2018 @ 2:02pm 
The state grant is always taken into account, it doesnt matter if you have lock or not. The lock just moves local grant with the state grant.
You can imagine the lock just like a "helper tool" which will always follow the same values as the state grant is (a.k.a. it always will be a2 - squared).

I would answer the second part of the question (the one with numbers) but I think I already did it in my previous example. Maybe it was not clear though. If not I might try once more.
Basically the state grant changes all the cities (no matter if you have lock or not). The difference is that for locked cities this changes also the local grant.
Last edited by Pavel-Ku; Aug 31, 2018 @ 2:03pm
helimadora Sep 1, 2018 @ 12:43am 
You can also imagine the State grant as a fixed amount of money/material which will be distributed to all cities equally if they are all LOCKED (ie same place on the slider as the state grant). If some of the cities have higher LOCAL grant, they will get a bigger share from the state grant. The math is above. I hope this helps :)
Ronin Dec 15, 2018 @ 6:15am 
I don't know if it is a bug, but I occurs the following when I modified the birth rate policy:

-Change some policies of birth rate in some cities to make having more grants than the others within this window. So I uncheck the checkbox's State subsidy and increase the rate of local support for these cities.
-Then get some with the checked box (State aid) and others with more local grant (the checkbox unchecked)
-That happens? that when I get out of this screen and go back inside, all the work it has reset and cancelled the work that I have previously applied to local policies, matching again all policies of birth for all cities to the State. I.e., they are no longer the sliders as I configured them, but all are equal to State policies

****************

No sé si será un bug, pero me ocure lo siguiente cuando modifico la politica de tasa de natalidad:

.- Cambio dentro de esta ventana algunas politicas de natalidad en algunas ciudades para hacer que tengan mas subvenciones que las demás. Para ello desmarco la casilla de subvención estatal y aumento la tasa de ayuda local para estas ciudades.
.- Entonces se quedan algunas con la casilla marcada (ayuda estatal) y otras con mas subvención local ( la casilla desmarcada)
.- Que ocurre? que cuando salgo de esta pantalla y vuelvo a entrar, todo el trabajo se ha reseteado y ha anulado el trabajo que he aplicado antes a las politicas locales, igualando otra vez todas las politicas de nacimiento para todas las ciudades a las estatales. Es decir, ya no están las barras deslizantes tal y como yo las configuré, sino todas están iguales a las politicas estatales
Pavel-Ku  [developer] Dec 15, 2018 @ 7:16am 
Hello Ronin,
I just want to be sure - did you click the "Ok" button to confirm these changes? It seems like to didnt?
Rubentxu Dec 15, 2018 @ 8:50am 
I have the same problem like Ronin.

Im Spanish so i figure he is playing with spanish language. I don't see the "Ok" button . Only i see "back to Nation State", "help", "state window" and "close window" over the panel window. And to the under of the panel, one clickable button that say "restore all" just in right side of the slide bar. I dont know where is the "ok" button. I put a picture right now.

https://steamcommunity.com/sharedfiles/filedetails/?id=1591702044

I really appreciate your comments Pavel. Thanks for the help.
Last edited by Rubentxu; Dec 15, 2018 @ 8:53am
Pavel-Ku  [developer] Dec 15, 2018 @ 9:46am 
Hello Rubentxu,
you are absolutely right! Thank you for pointing it out. I will fix it but as a workaround, you can press "Enter" which will confirm the changes.
Rubentxu Dec 15, 2018 @ 10:17am 
Oh, i check it after this night cause i need to go.
Ronin Dec 15, 2018 @ 12:14pm 
Originally posted by Pavel-Ku:
Hello Rubentxu,
you are absolutely right! Thank you for pointing it out. I will fix it but as a workaround, you can press "Enter" which will confirm the changes.

If I pulse "enter" validates local decisions and maintains changes. " Let's say that he fixes the error. But something curious happens:

-If I go back on the policies of birth screen, I can vary the local grants and maintains them without pressing "enter".

- But if reset all local policies and do equate them to the State, and then pulse "enter" the error reappears "

*****************************

Si yo pulso la tecla "enter" valida las decisiones locales y mantiene los cambios. Digamos que corrige el error. Pero ocurre algo curioso:

.- Si yo entro de nuevo en la pantalla de politicas de nacimiento puedo variar las subvenciones locales y las mantiene sin necesidad de pulsar "enter".

.- Pero si reseteo todas las politicas locales y las equiparo a las estatales, y entonces pulso "enter" el error vuelve a aparecer
Pavel-Ku  [developer] Dec 16, 2018 @ 1:14am 
Reset does not confirm the changes. It just resets the sliders.
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Date Posted: Aug 31, 2018 @ 12:44pm
Posts: 14