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I don't know about the other classes, but I've seen a few screenshots where Thingmaster has some unique lines.
I personally recommend at least 2-4 mechanics and 2-4 scammer, and always bring simple parts, parts, circuit boards, capacitors, circuits, and maybe complex parts. Generators give access to whole rooms or additional motivators to quests. There will be one quest where fixing the generator is very necessary if you don't have great gear.
I think the idea behind it was to give alternatives to finish quests and other problems, as well as reach additional loot areas. It's excecuted great, but I wish there was MORE lol
The devs could do it easily though. After patching and polish is done that is, make DLC for this gme by simply including another NPC like Gosp or Lashta with an ongoing side quest. Or a road that has junk in front of it, simply move out of the way to stretch the area out a bit to add more details.
My favorite thing about this game is the way the devs made the world feel alive, and I think my favorite parts of experiencing that have been in D-106 and the Crematorium. Random Ghetters, soldiers, or other faction members behind blocked walls just to look more immersive.
Anyways, hope any of this helped, kinda went on a spell there.
And the areas on your map will have different requirements for different things. It's possible to save your skill points and traverse the whole map without spending them until you know what's what.
However the random encounters are different, and you won't know what you need unil you're there, and unfortunately won't be able to come back if you don't have the materials or skill required. This is why I bring some materials with me. There is also a pattern to the random encounter levels. The ones designed similarly may have the same exact skillcheck.
From everything I've heard, lvl 15 seems to essentially be the level cap, which is too low for the player to engage in enough character progression to make it satifying throughout the game. In other words, the game needs to be re-balanced to allow for more steady, rewarding, and engaging character progression.
Even with the numerous gameplay issues that need to be addressed, I would gladly play through it once now if the main technical issues are taken care of, and replay it again in the future when gameplay issues are evened out. Really hoping for a patch release today.
And yeah. This -
Is a big problem.
I like the combat in this game though. It's not a cakewalk like Fallout 4 was, it's not so difficult I'm reloading every 5 seconds like Dark Souls, and it's not tedious and unbalanced like ELEX.
Although I agree it should be harder for me though, since I have no points in combat.
While it is possible to beat the game without any investment into combat skills, if you really want to invest more into utility skills, i'd recommend you get a plasma cutter and a shield asap and pick the plasma skill early on, that's all your offensive needs covered with just 3 points invested.
The plasma cutter is a lot better than it would seem at first glance, most enemies have low plasma resistance and it bypasses armor.
Sadly, the only plasma gun available early on is buged and deals normal gun damage though.
Edit:
Alternatively, you can invest everything into combat skills and abuse the fact that the effects of Intel-m are permanent and stack. That might change with 1.4 or later patches though. 😁
I'd say maintenance is at least as nice to have as scammer as it is needed for a few side quests and opens up quite a few side areas as well.
also there is a certain customs officer at the military base who sells some interesting stuff. He only trades with chars that have at least 1 in scammer that aren't ghetters(helot/thing Master)