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Another tip is to find a empty 200 litre barrel... many maps have these laying around and these can be used in the same way as a jerry can, although they contain 200 litres of fuel instead of only 60 litres.
Just open inventory right click on gas canister >>>> Right click any vehicle that has gas >>>> Right click your tank/vehicle.
I've also scourged the entire map looking for a 200 Litre fuel barrel but without success. If there was one it obviously got destroyed in the earlier fighting.
So, I'm sitting on the ford wondering what to do next. I'm loath to start the entire game again as it took days to get this far. But I've got just 35ltr of fuel left in my tank.
Incidently, I checked the fuel range of a KV2, and it was 150km's, but mine seems to only have 150m.
Anyway, if it's the one I think, I'm not sure how you're running out of fuel - Drive KV into village, kill everyone, drive past the ford and up the hill, kill everyone again. My guess is you spent too much time rolling around the village looking for stragglers or something.
Have you tried disabling Fog of War ? The game is much more enjoyable (if markedly easier ) without it imo, and you won't have to waste fuel looking for hidden soldiers. Plus, it's always fun to lob HE shells onto unsuspecting infantry from far away~
I did actually try to complete the mission with the fuel remaing but ran out at the most embarrassing times, usually just as the last German tanks appeared. So after at least half a dozen attemps I've left the Russian offensive perched at the ford and gone off to do something more interesting.
I was interested in Men Of War because it looked relistic, but there is a fine line between realism and complexity just for the sake of complexity.
I'm afraid MoW just crossed the line from realism to ridiculous.
Should be able to finish it in no time without fog - I think you'll forgive the fuel nonsense after you have a look at the 2nd mission =p ( or you'll just go crazy and run away, but yah )
Incidentally, finishing that mission also unlocks the other campaigns, so there is that.
I had a similar experience with Uncommon Valour a few years ago. That game had so much going for it, but the designers got confused between realism and complexity on that game to.
What finally forced me to walk away from that game was that the designers arrogantly argued that 'It isn't realistic for the player to be able to target his air strikes on specific targets. That decision would have been made by the local commanders on the spot, so all the player can do it choose a commander they trust to make the decisions.' Right! so that meant that my only dive bomber squadron was ordered to attack a local fishing boat instead of the ♥♥♥ carriers attacking Midway Island.
However, those same designers then decided that the player was responsible for ensuring that every can of corned beef was individually loaded and delivered. Effectively demoting the player to a crew chief in the merchant service.
The more one argued with them the more vociferous the designers became that this was realistic. Admirals didn't specify targets for their planes, but they did stack corned beef.
In the end it was best just to walk away and find something better to do.
That implementing a fuel system without anyone actually ever having to worry about it also takes away from the experience (for thea realism part, tanks were not magically not able to hit a target if the range to target exceeded 90 (?!) meters).
The KV had a maximum fuel range of 150Km not 150m, and even if the tank was running fumes when it entered the battle (which would have been an indication of gross incompetence on the part of the commissariate) then there would have been pre-defefined procedures in place to refuel it.
In practice, what this scenario demonstrates is a falacy that is becoming all the more prevalent in the strategy game market that 'complexity and complication' = 'realism'. Some strategy game companies honestly believe that by filling their games with trivia they can then claim them to be more realistic. In fact, for the most part it merely distracts from the gameplay and adds frustration for the player.
The worst example I've come across was 'Uncommon Valor', which not only pointlessly gave the pilot of every one of it's hundred of planes a name and seperate kill count, whilst refusing to allow the player to issues orders to them as to which target to attack. but also insisted on the player personally supervising the loading of every can of corned beef onto it's logisitic vessels, whilst not allowing them to direct the goals of its combat task forces.
That game found it's way straight into my circular filing cabinet after a few hours of play, as I have no desire to roleplay the challenge of being a Quartermaster Chief in the Pacific Campaign. This game has gone the same way, as if I wanted to play as a garage attendant I'd buy a game called 'Petrol Forecourt Manager'.
It just didn't even occur to me as an issue before this post.