Gloomhaven

Gloomhaven

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Icthalon Feb 1, 2022 @ 5:49pm
Bug: Jump Movement Abandoned Sewers
Hope this forum is monitored and the proper place to report bugs. Movement with jump enabled (printed on cards or with boots) in the second room (and others?) of the Abandoned Sewers city scenario is broken. Hex tile locations will not highlight when jump is enabled, jump movement to proper tiles is prevented, and jumping over obstacles is prevented. This makes the scenario very difficult, given the number of enemies and distance between them.
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Showing 1-5 of 5 comments
scott_smart2000 Feb 1, 2022 @ 10:08pm 
Are you describing you can't jump period, or you can't go to specific tiles you want to with your moves? That is one of the scenarios that has a metric ton of difficult terrain (I'm pretty sure that's the scenario you're talking about) but they aren't distinguished enough to easily tell without just mousing over them one at a time or hitting tab highlights them all. And the basic jump thing of moving over difficult terrain costs 1 move, but landing on a difficult terrain costs the usual 2. That has thrown a lot of players.
Icthalon Mar 2, 2022 @ 5:44pm 
Hello. Thanks for your reply. The issue was not being able to jump to specific tiles. However this might be the case. I did not realise that landing cost 2 movement points, regardless of jump enabled. Thanks again for the clarification. Overall, love the digital adaptation of this game - well done.
Mike Garrison Mar 3, 2022 @ 7:29am 
Yeah, I'm 100% certain that Scott is right. It appears that there is a problem with jump, but the problem is not a bug. It's that jump is counter-intuitive (and has been changed for Frosthaven).

Let's say you are a Brute and you have the Leaping Cleave "Move 3 Jump" card. You are one space from an obstacle and on the other side of the obstacle is difficult terrain. How far can you move? Only one space. That space counts as one, the obstacle counts as one, and the difficult terrain counts as 2 because you finish on it. That adds to four, and you can't do it. Since you can't end on the obstacle, you can't move there either. Thus, you can only move one space.

But what if you added +2 from boots? Suddenly you could jump to the difficult terrain, but you could also jump to a normal tile two past it! Because the difficult terrain only counts as one space if you move past it, but two spaces if you land on it. It's very counter-intuitive that adding +2 just gave you +4 movement range.

This rule has been changed in Frosthaven, but because the maps and the cards and the items were all balanced in Gloomhaven with the rule as written, they kept it like this in Digital.
Last edited by Mike Garrison; Mar 3, 2022 @ 7:30am
Slow Dog Mar 3, 2022 @ 10:32am 
JotL has the same "all hexes cost one" jump rule, so it may well become an option or change in the near future.
Icthalon Mar 6, 2022 @ 10:05am 
Thanks again for the information. I am really impressed by the responses to my enquiry.
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Date Posted: Feb 1, 2022 @ 5:49pm
Posts: 5