Gloomhaven

Gloomhaven

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ravenjetticon Aug 29, 2021 @ 9:30am
Please make scenario maps viewable, and/or tailor Battle Goals to map
First off, great job with this adaptation. I've had many hours of fun and have really enjoyed how well this simulates the TTG experience, and the guildmaster mode has let me experience some characters I may never see in the board game.

One glaring difference from the TTG is the ability to know the map layout and number/type of enemies you'll be facing before the scenario. Everyone can see and refer to the scenario layout in the TTG; I'm not aware of any way to do that in the digital version (apologies if it's there and I missed it). This knowledge is really important to being able to select your cards, equipment, and battle goals appropriately. It's even in the Scenario Setup section of the rules, p. 12: "[...]the first step is to look in the scenario book to set up the map tiles and prepare all the monster types[...] Next, two battle goals should be dealt to each player, one of which will be discarded. Players can then decide which items they would like to equip [...]. Next, players should decide which ability cards they would like to put in their hand[...]." With this knowledge, I know that if I'm playing a scenario without treasure chests or traps, I'm not going to choose the "loot a treasure chest" or "set off a trap" battle goal card, which I have no chance of achieving through no fault of my own. I'd also know I probably don't need to bring the "disarm a trap" Scoundrel card, and maybe I wouldn't need as many push or pull abilities. Mid-scenario, we also refer to the layout many times in planning how we're going to approach the next room.

I really think the scenario layout should be viewable both before and at any time during the scenario. This knowledge is an important piece of the puzzle, and can be critical to success or failure.

Additionally, per Isaac here (https://boardgamegeek.com/thread/2067036/allied-monster-interactions-gold-and-battle-goals), though it's not an official rule, if I draw two impossible battle goals for a scenario, I draw two new ones. I think it would be really great to have some kind of solution to this in the digital version, maybe just not allowing non-applicable battle goals to be drawn in the first place, but honestly a visible layout would solve the impossible battle goal frustration 85-90% of the time.