Gloomhaven

Gloomhaven

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Barrow lair is impossible
Second mission with this game and I have to face bandit leader with 30hp... Who summons infinite amount of elite skeletons while teleporting and has horde of zombies. I run out of deck before I can even win against him and every minion he has hits like a truck and has bunch of HP as well.
What is with this design?
Last edited by Pumis; May 4 @ 6:16am
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Showing 1-7 of 7 comments
Change up your strategy. It's easily beatable. For starters, you can easily prevent him from summoning if you have him surrounded and leave no open space for him to summon. You can't prevent the teleportation, but should not be being drawn *that* often. Focus primarily on him, he's the goal and the only goal. Stun or disarm the summons to buy yourself time if you need to. Use any invisibility and summons you have properly....go invisible early and end your next turn late to maximize it. Summon late and go early to keep your summons alive.
Pumis May 4 @ 9:08pm 
Originally posted by WalkerRiley:
Change up your strategy. It's easily beatable. For starters, you can easily prevent him from summoning if you have him surrounded and leave no open space for him to summon. You can't prevent the teleportation, but should not be being drawn *that* often. Focus primarily on him, he's the goal and the only goal. Stun or disarm the summons to buy yourself time if you need to. Use any invisibility and summons you have properly....go invisible early and end your next turn late to maximize it. Summon late and go early to keep your summons alive.
Thanks for advice, but how am I suppose to surround someone who teleports around and hits like a truck? He isn't acting like first boss, more like a last boss of any game.
He has 30hp so it's not like I can even burst him. I feel like I should grind first before meeting him since it clearly feels like it's not designed for level 1 characters without perks.
It is perefectly beatable. Actually the first mission is much harder. Indeed focus on the boss and the archers. Skeletons don't hit very hard and the zombies are extremely slow. The only issue is the teleport, but you can plan for that because he always opens the doors in a fixed sequence.
Last edited by TychoTerziev; May 6 @ 9:34am
This is just one of those games that will just "click" at some point. When I first started to play the tabletop version with my group we got beaten a lot, but over time we learned classes and synergies, game mechanics etc and now we almost never lose a scenario. Of course having fresh low level and under-geared characters makes it more challenging but once that epiphany happens you will start to breeze through the game, even at low levels.
Ked May 11 @ 1:41pm 
The hardest part is hoping it opens the second room quickly enough so you can get the chest. But it's actually easier than the 1st scenario.
Lythe May 17 @ 3:40pm 
It's a tough fight. Took me two attempts in digital, and I'm quite familiar with the scenario. You can lower the game difficulty between attempts if you're stuck, and it's completely reasonable to do so here. What was most helpful for me was exploiting the slow movement and occasional self-damage of the zombies. And praying that the boss doesn't summon too many living bones. If you get unlucky with a lot of skeletons, you may just need to restart.
Very easy map. If you surround/block the leader which is easy given the layout he will try and summon and get nothing wasting his turn.
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