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There's 2 ways to play a Plagueherald - the poison build, which is garbage, or the curse build, which is insane.
The curse build not only causes enemies to miss more frequently, but it makes them take damage when they do. So, in addition to the damage you do, the enemies do less, and while they are doing less, they do damage to themselves.
It's really something to see, and once you do, you understand why the class is powerful. It's no Music Note or Sun or Eclipse, but after the absolute broken classes, Plagueherald is pretty high on the list of power.
- They were nerfed hard between first and second edition, but are still considered quite good.
- They are a support (and have a decent amount of AOE), so are likely to be more effective in larger parties. However they still have a decent amount of damage (unlike Music Note) so shouldn't be too much of a burden. In particular, they seem to sit between Music Note and the Tinkerer, with the advantage that their good attacks aren't burnt like the Tinkerer.
- Their defensive and 'hurt your own team' cards are mostly considered bad or gimmicky, so you shouldn't be focusing on them.
- Curse is what they should be focusing on, with Poison as a secondary. Poison can be good but is more dependent on your party, while Curse is always going to be good.
- Their early game offense seems pretty good numbers wise, and they've got several ways to get around shields. So they can focus on that until they build up their ability to spread debuffs.
- Their power cards seem to be distributed pretty evenly through their levels, compared to some other characters who get one nutty card around Level 4-5 that defines the whole character. It seems like they should keep getting better at doing their thing as you level up.
One thing I have to question though is your feelings about Poison vs the AI. Yes, a lot of enemies have healing, but that means the enemies isn't using it. It's only really useless if you're spreading poison without also dealing damage.
Putting poison on allies every now and then isn't a huge deal as long as you have a plan to clean up after yourself. Poisoning an ally for a +1 on a single target attack is rarely worth it, but poisoning an ally for a +1 on one of those big area burst attacks when you're going to catch a crowd of foes is far more appealing. Add a power potion for even more kaboom.
Don't overlook the ability to do true damage to poisoned targets, too. That ignores shields, etc. so is ideal for living spirits, vermling shamen, etc. Grab yourself a piercing bow, and you've got a solution for groups of living spirits too!
Music Note can do a surprising amount of damage. So much so that in our tabletop game, we referred to her as the 'Soothstabber.'
idk if I agree. its true that the curse build doesnt really get into full swing until that point, but its pretty hard to justify not taking the curse style cards each level up. the poison cards are usually just worse than their curse counterparts or general use counterparts.
like taking rot maggots over under the skin is really hard to do. succumb to the gift has its uses but fetid fury gives acess to wind whenevr and is a great attack that curses. nightmarish affliction is taken in both builds. willing sacrifice basically requires that you have taken rot maggots and is a really good card. unfortunately the poison build ALSO wants accelerated end so you either take accelerated end come back later to get it or never get it. your not going to get it at level 6 because black tides gives you instant acess to accelerated end's element infusion. so it will have to wait until level 7 where it competes with baneful hex, and airborn toxin which are both good cards in their own right, and at that point you could easily shift your build to fit baneful hex. so either way level 7 is still the big turn on point for him.
Perma-muddle means those curses show up a lot more often to trigger baneful hex.
From your starter cards you got a lovely kit for a range attacker with a balance of CC, multi target, aoe, decent burns. Yeah, sure, don't put yourself where you may get hit but you can hold your ground on insane with angry face low level and 2 level 9.
We won most of our games and there were only three of us so I can't have ruined everything that badly ;) If you find the poison and wrecking your own party version fun, play for fun, there are ways to make it work.
https://i.imgur.com/zfBbUQs.png?1