Gloomhaven

Gloomhaven

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Ley Dec 16, 2022 @ 9:57pm
Enchantments seem way too expensive
How do you save up so many hundreds and hundreds of gold before accidentally stumbling into forced retirement? How would you even go about farming gold... No permanent enchants is probably smart, but the alternative doesn't seem better.
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Showing 1-11 of 11 comments
The_Mell Dec 17, 2022 @ 1:51am 
Go back play missions again that yield a lot of gold. And unless it's one for your lifegoal you are good.
Then when retiement hits just play the same class again and build upon previous enchantments to perfect that class.

Not sure how it is implemented in the video game but in the board game we also made every equipment into money and upgraded a character before actually retiring him/her.
Could be done one mission early, of course.
MrPyro Dec 17, 2022 @ 4:17am 
In the digital game you have the option (enabled by default) for non-permanent enhancements, so they don't survive retirement. For compensation, they're generally a bit cheaper.

With non-permanent enhancement mode, I've generally avoided big expensive enhancements, and gone instead with small, cheap, quality of life ones instead. Putting Jump on a big move, or +1 move on an existing Jump, can be surprisingly useful, for example.
Slow Dog Dec 17, 2022 @ 5:39am 
At original prices, enchantments are a late-game feature, and you shouldn't expect that any character can afford anything but the simplest enhancement prior to retirement. With refundable enchantments early moves or jumps become much more viable, and can be traded in for something more expensive later on.
Quizzical Dec 18, 2022 @ 11:08am 
I agree that enchantments are too expensive, which is why I modded the game to start with effectively unlimited gold. Of course, that also makes the game easier (as does unlocking all classes from the start, as well as the things that are normally unlocked only by unlocking classes, and then disabling retirements), so I play on Brutal to compensate.

For multiplayer, you're stuck with some things. But for a single-player game, if you don't like something, you can probably change it by modding.
Fajen Thygia Dec 18, 2022 @ 3:19pm 
Enhancements need to be expensive because they can break the game. Putting Curse on the Cragheart's dust tornado makes that class endgame viable. Putting Disarm on Music Note's level four card turns on easy mode. If there's an enhancement a class really needs, I usually won't buy anything except boots and stamina potions until I get it.
Quizzical Dec 18, 2022 @ 4:53pm 
Originally posted by Fajen Thygia:
Enhancements need to be expensive because they can break the game. Putting Curse on the Cragheart's dust tornado makes that class endgame viable. Putting Disarm on Music Note's level four card turns on easy mode. If there's an enhancement a class really needs, I usually won't buy anything except boots and stamina potions until I get it.

If enhancements break the game, then wouldn't they still break the game after you've collected enough gold to get them?
pitiflauticus Dec 19, 2022 @ 12:51am 
Originally posted by Fajen Thygia:
Enhancements need to be expensive because they can break the game.

I wouldn't say "break the game" but enhancements are definitely super powerful, not just because of the *flexibility* on what you can do (meaning, that you can craft a perfect card for your play style and/or party combination), but also because you can *reuse* that effect many times during the game.

An item that generates a "disarm" effect can usually be used just once a game. However, if you add an enhancement with "disarm" to one of your cards, you can easily get that disarm effect 4-5 times during the scenario, possibly more depending on other cards and stamina-potions shenanigans.

As other said, in the table top enhancements are usually an end game bonus that you get for your characters once they have maxed out on items. However with the refundable enhancements version in Digital, I had a lot of fun experimenting with enhancements from very early in the characters' careers (this option can only be toggled on at the start of a new campaign).
Ley Dec 20, 2022 @ 8:13pm 
Originally posted by The_Mell:
Go back play missions again that yield a lot of gold.

Any recommendations for me? I don't remember a single mission where I was easily able to collect more than 2 or 3 gold piles.
Ley Dec 20, 2022 @ 8:23pm 
Originally posted by MrPyro:
... and gone instead with small, cheap, quality of life ones instead. Putting Jump on a big move, or +1 move on an existing Jump, can be surprisingly useful, for example.

Same. This is what I do. But it's frustrating to basically just... not engage with the entirety of an important end-game system because the prices make no sense. Putting like, a singular debuff on a level 7-9 card costs more gold (for one enchant) than that character makes from creation to retirement. Times two or three. In a lot of cases. I don't understand why the prices are set so high. The formula used to set the prices needs to be tweaked to make it possible to use the most expensive enchantments.

Like seriously, has a single person ever gotten one of those 600 gold enchantments? I don't think it is physically possible to earn enough gold.
Ley Dec 20, 2022 @ 8:33pm 
Originally posted by Slow Dog:
At original prices, enchantments are a late-game feature, and you shouldn't expect that any character can afford anything but the simplest enhancement prior to retirement. With refundable enchantments early moves or jumps become much more viable, and can be traded in for something more expensive later on.

Yes, thank you for more eloquently summarizing my post.
The_Mell Dec 21, 2022 @ 10:44am 
Originally posted by Ley:
Originally posted by The_Mell:
Go back play missions again that yield a lot of gold.

Any recommendations for me? I don't remember a single mission where I was easily able to collect more than 2 or 3 gold piles.
https://online.flippingbook.com/view/145446/23/
#17 K-17 Lost Island
It has 14 gold piles on map packed closely together in 2 rooms.
Of course, a loot card is recommended.
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Date Posted: Dec 16, 2022 @ 9:57pm
Posts: 11