Gloomhaven

Gloomhaven

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Lampros Oct 18, 2021 @ 5:25pm
Can you transfer items between characters?
I am especially worried about retiring/retired characters taking all their stuff - selfishly :(
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Showing 1-15 of 23 comments
FinalAttack Oct 18, 2021 @ 5:47pm 
That is by design. The game designer wants you to start your new character fresh - earn your gold and items. Overall its a good idea.

I personally would like to have an Optional Rule to allow treasure chest loot to be given to anyone who participated.
Lampros Oct 18, 2021 @ 6:10pm 
Originally posted by FinalAttack:
That is by design. The game designer wants you to start your new character fresh - earn your gold and items. Overall its a good idea.

I personally would like to have an Optional Rule to allow treasure chest loot to be given to anyone who participated.

So you can't transfer?
Cesspit Oct 18, 2021 @ 6:20pm 
I believe in the Table Top version, when a character retires, the gear they had now becomes available for purchase from the shop.
ExperimentalGamer Oct 18, 2021 @ 7:00pm 
In campaign, items and gold are character specific and leave when that character retires. This is by design, to prevent gold from accumulating endlessly and trivializing a lot of content. Every character will have to accumulate their own collection, since the point is more about the overarching team than any individual character. One character can sell an item to the store to make it available for another to buy, and equipment on retiring characters is similarly made available to buy again, but there is no party gold fund that keeps growing.

In guildmaster, you can transfer an item from one character to another by spending half the item's cost. (Functionally the same as selling the item to the store and having the other character buy it, but with fewer button presses.) Just choose to equip an item that someone else currently has equipped. The key trick in guildmaster is that you do have pooled party gold and that nobody ever just up and vanishes with their share. So in practice transfers are pretty easy in guildmaster, and you should have enough gold to cover anything but the biggest purchases without too much hassle.
Teensies_King Oct 18, 2021 @ 7:00pm 
Like the person above said, when a character retires in the Campaign, all items they had go back to shop. There is no way to straight transfer items between characters because they are mercenaries and selfish. You can always have 1 character sell the item for half the cost of the item and then have another character buy it back for full price. In Guildmaster, because the gold is shared, you can transfer for a fee of half the cost of the item (the net of selling and then buying).
MarioFanaticXV Oct 18, 2021 @ 7:19pm 
Also in guildmaster, you can sell off all your enhancements for their purchase value, then purchase new ones for your active team- makes it a lot easier to get a new team up and running.
Lampros Oct 18, 2021 @ 7:47pm 
Originally posted by ExperimentalGamer:
In campaign, items and gold are character specific and leave when that character retires. This is by design, to prevent gold from accumulating endlessly and trivializing a lot of content. Every character will have to accumulate their own collection, since the point is more about the overarching team than any individual character. One character can sell an item to the store to make it available for another to buy, and equipment on retiring characters is similarly made available to buy again, but there is no party gold fund that keeps growing.

In guildmaster, you can transfer an item from one character to another by spending half the item's cost. (Functionally the same as selling the item to the store and having the other character buy it, but with fewer button presses.) Just choose to equip an item that someone else currently has equipped. The key trick in guildmaster is that you do have pooled party gold and that nobody ever just up and vanishes with their share. So in practice transfers are pretty easy in guildmaster, and you should have enough gold to cover anything but the biggest purchases without too much hassle.


Originally posted by Teensies_King:
Like the person above said, when a character retires in the Campaign, all items they had go back to shop. There is no way to straight transfer items between characters because they are mercenaries and selfish. You can always have 1 character sell the item for half the cost of the item and then have another character buy it back for full price. In Guildmaster, because the gold is shared, you can transfer for a fee of half the cost of the item (the net of selling and then buying).

Got it; thanks!

Originally posted by MarioFanaticXV:
Also in guildmaster, you can sell off all your enhancements for their purchase value, then purchase new ones for your active team- makes it a lot easier to get a new team up and running.

What are "enhancements"? Sorry; I just played like 30 minutes (just one dungeon as a test), so I am newb amongst newbs :(
MarioFanaticXV Oct 18, 2021 @ 9:29pm 
Originally posted by Lampros:
Originally posted by MarioFanaticXV:
Also in guildmaster, you can sell off all your enhancements for their purchase value, then purchase new ones for your active team- makes it a lot easier to get a new team up and running.

What are "enhancements"? Sorry; I just played like 30 minutes (just one dungeon as a test), so I am newb amongst newbs :(
Enhancements are upgrades to individual cards (done as stickers in the physical game) that you place over the dots on cards; the most common one is a "+1" which can increase whatever it's set next to- damage, range, healing, shield, retaliate- sometimes even the number of targets. But you also have enhancements for status ailments, buffs, turning movement into jump-type, increasing the area of certain AoE abilities, and generating elements.

For example, I turned Cragheart into a miss-generating machine by enhancing Dirt Tornado and Unstable Upheavel with the Curse effect- meaning any enemies attacked by them (that survive) are cursed in the process. I've actually maxed out the number of curses in the monster deck (there can never be more than 10) pretty easily this way.
Syrris Oct 19, 2021 @ 4:25am 
In campaign mode, it's standard practice to sell all of your character's gear to the store just before they retire (because it will end up there anyway) and use the gold to purchase enhancements for the character's cards. The only time that you can't do this is when the retirement goal specifically requires that you have certain pieces of gear (since selling the gear would mean that the character no longer meets that requirement).

You have to unlock enhancement before you can do this, but it becomes available fairly early on unless you go out of your way to avoid the storyline.
MarioFanaticXV Oct 19, 2021 @ 4:39am 
Originally posted by Syrris:
In campaign mode, it's standard practice to sell all of your character's gear to the store just before they retire (because it will end up there anyway) and use the gold to purchase enhancements for the character's cards.
This won't matter here; in the digital version, new characters don't keep enhancements from previous characters of the same class.
Lampros Oct 19, 2021 @ 4:44am 
Originally posted by MarioFanaticXV:
Originally posted by Lampros:

What are "enhancements"? Sorry; I just played like 30 minutes (just one dungeon as a test), so I am newb amongst newbs :(
Enhancements are upgrades to individual cards (done as stickers in the physical game) that you place over the dots on cards; the most common one is a "+1" which can increase whatever it's set next to- damage, range, healing, shield, retaliate- sometimes even the number of targets. But you also have enhancements for status ailments, buffs, turning movement into jump-type, increasing the area of certain AoE abilities, and generating elements.

For example, I turned Cragheart into a miss-generating machine by enhancing Dirt Tornado and Unstable Upheavel with the Curse effect- meaning any enemies attacked by them (that survive) are cursed in the process. I've actually maxed out the number of curses in the monster deck (there can never be more than 10) pretty easily this way.

Ah, okay. Are they permanent like items? And how do you earn them?
Lampros Oct 19, 2021 @ 4:45am 
Originally posted by Syrris:
In campaign mode, it's standard practice to sell all of your character's gear to the store just before they retire (because it will end up there anyway) and use the gold to purchase enhancements for the character's cards. The only time that you can't do this is when the retirement goal specifically requires that you have certain pieces of gear (since selling the gear would mean that the character no longer meets that requirement).

You have to unlock enhancement before you can do this, but it becomes available fairly early on unless you go out of your way to avoid the storyline.

Got it.

That reminds me: How many dungeons do you have with a particular character before he has to retire - at least generally or approximately?
MarioFanaticXV Oct 19, 2021 @ 4:56am 
Originally posted by Lampros:
Originally posted by MarioFanaticXV:
Enhancements are upgrades to individual cards (done as stickers in the physical game) that you place over the dots on cards; the most common one is a "+1" which can increase whatever it's set next to- damage, range, healing, shield, retaliate- sometimes even the number of targets. But you also have enhancements for status ailments, buffs, turning movement into jump-type, increasing the area of certain AoE abilities, and generating elements.

For example, I turned Cragheart into a miss-generating machine by enhancing Dirt Tornado and Unstable Upheavel with the Curse effect- meaning any enemies attacked by them (that survive) are cursed in the process. I've actually maxed out the number of curses in the monster deck (there can never be more than 10) pretty easily this way.

Ah, okay. Are they permanent like items? And how do you earn them?
In Guildmaster Mode, you'll soon unlock the enchanter; you'll only have access to +1s at first, but when you unlock her, you'll unlock a bunch of achievements that can unlock the other upgrades.

They're permanent in Guildmaster mode unless you sell them. In campaign mode, they last until you retire the character. Unlike the physical game, new characters of the same class will not carry over the enhancements from their predecessors.

How many dungeons do you have with a particular character before he has to retire - at least generally or approximately?

This varies wildly depending on far too many factors to give a real answer; some personal quests are easier to fulfill than others, and some are easier for certain characters to fulfill.
Last edited by MarioFanaticXV; Oct 19, 2021 @ 4:58am
Lampros Oct 19, 2021 @ 5:34am 
Originally posted by MarioFanaticXV:

They're permanent in Guildmaster mode unless you sell them. In campaign mode, they last until you retire the character. Unlike the physical game, new characters of the same class will not carry over the enhancements from their predecessors.

That really sucks. I don't understand why the devs made it even worse in the digital version.

By the way, what is the benefit of playing campaign over guildmaster? Campaign seems to add nothing more than restrictions galore.

Originally posted by MarioFanaticXV:
This varies wildly depending on far too many factors to give a real answer; some personal quests are easier to fulfill than others, and some are easier for certain characters to fulfill.

Nothing even approximate? ;) I mean, I hope I am not going to be retiring characters every 2-3 dungeons!

Also, do personal quests vary by character or class? And are there any that are difficult to fulfill - prolonging the character's use? ;)
Last edited by Lampros; Oct 19, 2021 @ 5:35am
Tokra Oct 19, 2021 @ 5:50am 
Every character can have any retirement quest. When you make a character, you draw two retirement quests out of a pool and pick one. The pool is the same for everyone.

This even means that you could get a (for example) heal X damage quest with a Warrior.

There are retirement quests that are rather easy to do. But there are also some that can take some time.
Some are really hard as first retirement quest, and be much easier later in the game, and via versa.
There are also some that can be really toxic for a multiplayer game (or the tabletop game). Yes, i am looking at you "Spalter", who was always smiling when we failed a scenario, and you could do some more marks for your quest....

But to be honest, these retirement quests, if keept hidden, give the game a total own level of fun.
It give the character a rather contradictorily behavior (sometimes).
Last edited by Tokra; Oct 19, 2021 @ 5:50am
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Date Posted: Oct 18, 2021 @ 5:25pm
Posts: 23