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I personally would like to have an Optional Rule to allow treasure chest loot to be given to anyone who participated.
So you can't transfer?
In guildmaster, you can transfer an item from one character to another by spending half the item's cost. (Functionally the same as selling the item to the store and having the other character buy it, but with fewer button presses.) Just choose to equip an item that someone else currently has equipped. The key trick in guildmaster is that you do have pooled party gold and that nobody ever just up and vanishes with their share. So in practice transfers are pretty easy in guildmaster, and you should have enough gold to cover anything but the biggest purchases without too much hassle.
Got it; thanks!
What are "enhancements"? Sorry; I just played like 30 minutes (just one dungeon as a test), so I am newb amongst newbs :(
For example, I turned Cragheart into a miss-generating machine by enhancing Dirt Tornado and Unstable Upheavel with the Curse effect- meaning any enemies attacked by them (that survive) are cursed in the process. I've actually maxed out the number of curses in the monster deck (there can never be more than 10) pretty easily this way.
You have to unlock enhancement before you can do this, but it becomes available fairly early on unless you go out of your way to avoid the storyline.
Ah, okay. Are they permanent like items? And how do you earn them?
Got it.
That reminds me: How many dungeons do you have with a particular character before he has to retire - at least generally or approximately?
They're permanent in Guildmaster mode unless you sell them. In campaign mode, they last until you retire the character. Unlike the physical game, new characters of the same class will not carry over the enhancements from their predecessors.
This varies wildly depending on far too many factors to give a real answer; some personal quests are easier to fulfill than others, and some are easier for certain characters to fulfill.
That really sucks. I don't understand why the devs made it even worse in the digital version.
By the way, what is the benefit of playing campaign over guildmaster? Campaign seems to add nothing more than restrictions galore.
Nothing even approximate? ;) I mean, I hope I am not going to be retiring characters every 2-3 dungeons!
Also, do personal quests vary by character or class? And are there any that are difficult to fulfill - prolonging the character's use? ;)
This even means that you could get a (for example) heal X damage quest with a Warrior.
There are retirement quests that are rather easy to do. But there are also some that can take some time.
Some are really hard as first retirement quest, and be much easier later in the game, and via versa.
There are also some that can be really toxic for a multiplayer game (or the tabletop game). Yes, i am looking at you "Spalter", who was always smiling when we failed a scenario, and you could do some more marks for your quest....
But to be honest, these retirement quests, if keept hidden, give the game a total own level of fun.
It give the character a rather contradictorily behavior (sometimes).