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I think this is one of those PICNIC bugs.
Problem in chair, not in computer.
If you have specific examples of it not working correctly, that would help devs reproduce the issue internally.
The stun target I'd need more of an example to respond to what card or so we are talking about.
I'm pretty sure that's part of the lure of the digital product. There are a few differences, where programming the card logic meets the wall, but aside from those the whole "thing" is that the digital game is as identical as possible.
That said exactly once I had a monster not move at all and after triple checking where it could move given infinite movement was able to determine a bug had taken place. But only the once.
The monster pathing works quite well, I didn't experience issues in my three campaign playthroughs, at least not for normal monsters (with NPCs, I was sometimes a bit confused)
Besides what was explained by other people above, I think that the rule is also that the monster must end its movement closer to its target - if (as the crow flies) stepping on the trap wouldn't make the monster end up closer to its focus, then it wouldn't move.
Regarding the stun in AoE, it always worked for me (example: the Spellweaver's ColdFire). Some monsters are immune to stun (not frequent, but it's there). If you have specific examples, mention the combination of stun card, element consumed, and monster targeted, so the devs can test the potential issue.