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Bir çeviri sorunu bildirin
Tonight our four player party attempted to play for about two hours. We've had a long history of struggles with co-op play over the last months (but we keep hammering away because we can't meet in person to play OG Gloomhaven due to COVID restrictions).
For reference:
Our session started fine. However by about the halfway mark of the first dungeon, Player 4, the one who ALWAYS has connection problems, started disconnecting nearly constantly. This is pretty consistent with our usual experience.
This time though, as an experiment, Players 1-3 continued to play the dungeon while Player 4 sat out and watched in Discord. For the remainder of the dungeon (which took about 35 minutes), Players 1-3 had no issues whatsoever.
From our discussion on the matter, its seems that Player 4's relatively underpowered and poorly ventilated laptop was the thing that made them stand out from the rest of the group. For what it's worth, until one of the recent updates, the game made the fans in Player 1's PC sound like a jet engine. Player 4 also reported that the fans in their computer get extremely loud while playing.
I would be interested if other groups that are experiencing this issue do a quick hardware survey amongst their members to see if maybe the pattern of older/poorly cooled PCs leading to disconnects stands up. It might explain why so many people seem to have issues while others report next to no problems.
Well said, its not just this dev company either. So many add new content when massive issues exist and continue to exist with their initial / base game. I am looking at you as well Ark but this is a serious problem for Gloomhaven, they need to fix the connection issues asap or risk losing a ton of support of people who will tell their friends don't buy the game, WE CAN'T PLAY IT TOGETHER.
Its also really sad how many companies are doing early access. Early access is supposed to be for companies to get feedback from players for a game they are working on but so many companies are doing everything BUT listening to their players.
I will only speak for myself but I think ZeroCool and I are on the same page on this. Make the game work, address the connection issues, the desyc, and any over game breaking problems BEFORE you add new content. I believe most players would prefer that but I will only speak for myself
Lastly, I know they say people/companies should be able to walk and chew gum at the same time.... DON'T. FIX THE ERRORS.
I'm a developer myself (not a game dev though) but i would always make sure my code runs as bug free as possible before adding new features / complexity. Adding content adds complexity, making debugging more difficult and usually causes new issues. That should never be priority especially if bugs that effect the core functionality of your product (in this case the multiplayer functionality) are still causing issues. Without it there is no game. So i truly hope they have it as a top priority. I do agree that you can do more than one thing. It's kinda the whole point of agile development. It's just a matter of priority, and time ofc. All the best / Dade