Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree, really needs to be able to be turned on in an campaign in progress. So dumb having to restart.
For switching permanent mode on - you could simply forcibly sell all existing enhancements and then change the mode, so they have to buy them back at full price.
For switching back to sell mode, you could simply clear all enhanced cards (at no gold refund) and then change the mode.
Obviously both would have a confirmation dialog to do.
It would be really, really nice to be able to turn this mode on in an ongoing campaign, because nobody wants to replay potentially a hundred-plus hours just to toggle one setting.
And you can say "They should have fixed that as well", and maybe they could, but it would take even longer, and you wouldn't have any option right now.
Which would you prefer? Another couple of months with no change for the perfect solution, or what you have now?
It's definitely better that they release the option, but I do hope they'll consider making a way to apply it to an existing campaign in the future.
Enhancing cards was probably my favorite part of the tabletop game. Especially the experience of right before(during) retiring.... taking all the money you had earned and 'leaving your mark' on the class for future players to use. We would run it by the other players to make sure it was a 'solid' upgrade that wouldn't lock out other builds/choices for the next person to play it. In general most characters have 1 "best" build and most levels have a clear "better" card. You CAN build other ways... but its generally objectively worse on most characters so if you use that card on your play-through its highly likely the next person will also be using that same card, enhanced or not. I do think the slots / costs on enhance-able cards needs work.... dirt tornado curse or disarm is the stand out for me but there are lots of other op options. Some of the AOE adjacent heals/buffs that you can add a second buff to are also very good. Sun-keeper or summoner with summon items can put the entire blessing pile into their deck in 1 turn (I made a sun-summon-keeper in the tabletop and it was AMAZING).
Anyway my friends and I JUST realized that enhancements are not permanent after 30-40+ missions and unlocking all but 1 classes. The FIRST person played a class for the second time and was like... where are the enhancements you spent 10 sessions farming for? TBH that killed my interest in playing anymore. Now it just feels like grinding to me to get through the missions. Perks don't matter after 3-4 retirements and level 5+. Retirements don't matter after you unlock all the classes. Enhancements are too expensive to bother with if they only last 110- missions.... soooo yeah...... interest over. I won't be playing until they fix it on current campaigns and maybe not even then since I "WASTED" so much time playing characters longer than necessary to retire to enhance them in this play-through already.
And this from someone who put 80h into doing the mercenary mode when only 6 characters and 1/3 the items were around.....but at least those enhancements stayed :/