Gloomhaven

Gloomhaven

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Permanent Enhancements option
I'm really happy that the permanent enhancements tabletop rule is back. I see that I can choose this option when creating a new campaign. But is this rule activated in my old campaign ? I can't find it in the option menu.
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Showing 1-9 of 9 comments
Slow Dog Dec 20, 2021 @ 9:13am 
It's a start-of-campaign-only option. No buying them cheaply then swapping to permanent mode, or switching back to sell mode if a predecessor has made an enhancement you don't like.
Last edited by Slow Dog; Dec 20, 2021 @ 9:13am
Soulheaven Dec 20, 2021 @ 11:49am 
Well atleast should give the choice when first loading an old campaing in the new save. With old version, we pay full cost for enchancements so giving the player the ability to choose (only once) if to keep full cost - permanent or go reduced cost - temporary, would be nice :steamsad:
Last edited by Soulheaven; Dec 20, 2021 @ 11:50am
Slow Dog Dec 20, 2021 @ 11:59am 
You can sell the enhancements you have for 75% of what you paid for them, then buy them back at the new price. That gives you money back in many cases.
Teldrius Dec 20, 2021 @ 12:22pm 
Originally posted by Soulheaven:
Well atleast should give the choice when first loading an old campaing in the new save. With old version, we pay full cost for enchancements so giving the player the ability to choose (only once) if to keep full cost - permanent or go reduced cost - temporary, would be nice :steamsad:

I agree, really needs to be able to be turned on in an campaign in progress. So dumb having to restart.
Goilveig Dec 20, 2021 @ 2:18pm 
Originally posted by Slow Dog:
It's a start-of-campaign-only option. No buying them cheaply then swapping to permanent mode, or switching back to sell mode if a predecessor has made an enhancement you don't like.

For switching permanent mode on - you could simply forcibly sell all existing enhancements and then change the mode, so they have to buy them back at full price.

For switching back to sell mode, you could simply clear all enhanced cards (at no gold refund) and then change the mode.

Obviously both would have a confirmation dialog to do.

It would be really, really nice to be able to turn this mode on in an ongoing campaign, because nobody wants to replay potentially a hundred-plus hours just to toggle one setting.
Slow Dog Dec 20, 2021 @ 3:17pm 
There are technical reasons as well. The save file structure is different now that any given class has shared components.

And you can say "They should have fixed that as well", and maybe they could, but it would take even longer, and you wouldn't have any option right now.

Which would you prefer? Another couple of months with no change for the perfect solution, or what you have now?
Last edited by Slow Dog; Dec 20, 2021 @ 3:17pm
Porphyro Dec 20, 2021 @ 3:30pm 
This is deeply irritating. We would have preferred to use the physical rules here and having to restart to achieve that is not great.
Goilveig Dec 20, 2021 @ 7:38pm 
Originally posted by Slow Dog:
There are technical reasons as well. The save file structure is different now that any given class has shared components.

And you can say "They should have fixed that as well", and maybe they could, but it would take even longer, and you wouldn't have any option right now.

Which would you prefer? Another couple of months with no change for the perfect solution, or what you have now?

It's definitely better that they release the option, but I do hope they'll consider making a way to apply it to an existing campaign in the future.
fasteraubert Mar 25, 2022 @ 9:01pm 
Late to the party....

Enhancing cards was probably my favorite part of the tabletop game. Especially the experience of right before(during) retiring.... taking all the money you had earned and 'leaving your mark' on the class for future players to use. We would run it by the other players to make sure it was a 'solid' upgrade that wouldn't lock out other builds/choices for the next person to play it. In general most characters have 1 "best" build and most levels have a clear "better" card. You CAN build other ways... but its generally objectively worse on most characters so if you use that card on your play-through its highly likely the next person will also be using that same card, enhanced or not. I do think the slots / costs on enhance-able cards needs work.... dirt tornado curse or disarm is the stand out for me but there are lots of other op options. Some of the AOE adjacent heals/buffs that you can add a second buff to are also very good. Sun-keeper or summoner with summon items can put the entire blessing pile into their deck in 1 turn (I made a sun-summon-keeper in the tabletop and it was AMAZING).

Anyway my friends and I JUST realized that enhancements are not permanent after 30-40+ missions and unlocking all but 1 classes. The FIRST person played a class for the second time and was like... where are the enhancements you spent 10 sessions farming for? TBH that killed my interest in playing anymore. Now it just feels like grinding to me to get through the missions. Perks don't matter after 3-4 retirements and level 5+. Retirements don't matter after you unlock all the classes. Enhancements are too expensive to bother with if they only last 110- missions.... soooo yeah...... interest over. I won't be playing until they fix it on current campaigns and maybe not even then since I "WASTED" so much time playing characters longer than necessary to retire to enhance them in this play-through already.

And this from someone who put 80h into doing the mercenary mode when only 6 characters and 1/3 the items were around.....but at least those enhancements stayed :/
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Date Posted: Dec 20, 2021 @ 8:42am
Posts: 9