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There's no shame in turning down the difficulty when you're first getting started. A lot of games have the difficulty tuned such that everyone will beat everything, even if you're terrible at the game. This game is not like that.
I've written a guide to help people who are new to the game learn how to play:
https://steamcommunity.com/sharedfiles/filedetails/?id=2751554000
But some basic hints: be very cautious about burning cards especially early in a scenario, and look carefully at what your opponents are doing each turn and try to minimize how often they can attack you.
Personally, I think the level scaling in the game is a bit off and it's harder at low levels and easier at high levels than it should be.
Most common mistake beginners do is burn cards way too early, both by using them for their utility/damage or by trying to avoid taking damage. The key thing to understand is that the more cards you burn, the less turns you'll have over a scenario.
Spellweaver can also be harder to use for someone new. Make sure you fully understand how she works in sustaining her hand.
The second scenario in the base game is depends a lot on what cards the boss draws.
Also the chemistry of the used mercs can be detrimental. Tinkerer and Warrior do not work so well in combination from my experience.
Craigheart and Mindthief are probably the strongest/best starting mercs.
This is the right answer.
Years ago on the TT version, my playgroup managed to beat the first scenario on the third time, but once we learned the basics of the game and each character ropes, we managed to keep most scenarios under our thumb.
Try lowering the difficulty in the first 3 or 4 scenarios before beefing it up, OP.
.....
I will agree with the prior statements that its understanding the game. I would like to also add that this is not a criticism. please do not be discouraged by it. It is a hazard of it being an adaption form a board game (though arguably the board game has a steep learning curve too).
The first scenario is balanced in the board game with an assumption that you understand the enemies and how they will behave. with the digital version you can jump into play without having read the rule book and understanding how enemies will act. In the board game moving the enemies yourself requires all that knowledge, which inherently helps when playing.
The DLC scenarios are even worse, actually, because the lazy cut rate developers in charge of this project could not be bothered to properly implement JotL.
"Roadside Ambush" is supposed to be a breezy, 20-30 minute romp that teaches you the basics, and in the tabletop version it served nicely as an introduction to the core ideas of the game. In digital, its a badly overtuned nightmare with enemies that have more HP than they should and are far too numerous.
The standard Vermling raider at level 1 is supposed to have 5/10 HP for normal/elite and in digital they have 7/12 instead. There are also double the amount of elites. It's just stupid.
Burn like crazy. Burn cards (usually) give you XP that is not lost when you are defeated. 2-3 attempts should net you enough level up and if you're diligent about picking up the gold you get to keep that too. A level 2 party in Gloomhaven will play the exact same scenario, same configuration of monsters, etc. as a level 1 party due to the idiotic scaling system so you can just face roll early on and actually make progress in the campaign while you learn the game.
However if someone already gets the feeling, that he won't make it. He should burn for exp and grab as much gold as possible before he drops. Otherwise mindlessly burning will just ensure his failure. And doing the same mission again and again might burn himself out 'mentally'.
Once you get to the boss / spawner levels, just two can be easier though.(18 missions in at least)
Ive still not beaten Black Barrow 2P, but 3P makes it much more forgiving to have a characther or two use a burn card in the first room.
There is some merit to the argument that at lower level the character are harder to play, due to less useful card and a polluted modifier deck and not enough money to buy some basic items. And since this is the first scenario, you are obviously low level.
The reason you are losing is because you havent fully understood the mechanics of the game or how to play properly.