Gloomhaven

Gloomhaven

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When an empty hex not an empty hex.
Found a frustrating bug when trying to place a trap. The game will not let you place it because even though it is empty now, if there was once a trap there, it will still consider it occupied. Noticed it also will not let Oozes split and summon into hazardous terrain if that's the only spot available.
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Showing 1-5 of 5 comments
MrPyro Feb 1, 2023 @ 6:08pm 
Oozes not being able to split into difficult or hazardous terrain is correct behaviour based on the board game rules.

Once a trap is sprung the hex should be classed as empty afterwards; I think I've seen this or a similar issue raised before.
H11DN-D4NG3R Feb 2, 2023 @ 6:53am 
A hex is empty if none of the following is true,(this also helps in terms of summoning):
A character/monster/ally/construct is on the hex
Haves a blocker,
is a hazard/slow tile
Coin pile(and chest) on hex
Trap on hex
Yakubian Devil Feb 2, 2023 @ 11:21am 
Originally posted by H11DN-D4NG3R:
A hex is empty if none of the following is true,(this also helps in terms of summoning):
A character/monster/ally/construct is on the hex
Haves a blocker,
is a hazard/slow tile
Coin pile(and chest) on hex
Trap on hex

The hex was empty at the time but had a trap on it earlier in the scenario. That's what I was complaining about.
Last edited by Yakubian Devil; Feb 2, 2023 @ 11:21am
H11DN-D4NG3R Feb 2, 2023 @ 11:24am 
(was also clarifying in terms of summons, cause of the ooze summon)
Strange bug, tho i do not have much experience using placed traps/placing them
BobThePenguin Feb 4, 2023 @ 2:43pm 
Yes, I believe there is a bug with tiles that started the scenario with a trap. I tried to spawn the sand-devil and it would not allow me to place it in the adjacent empty tile even though the trap had been previously triggered. There was nothing else in the tile that would have blocked the spawn.
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Showing 1-5 of 5 comments
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Date Posted: Feb 1, 2023 @ 3:17pm
Posts: 5