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If you have 1 enchantment point, then classes can only enchant one card in their deck. If you have 2, then they can enchant 2; etc.
They're not consumed by enchanting cards; it's just to let you know what the limit is on enchanted cards per character.
It's how the game represents this rule:
"The total number of enhanced cards in a class’s ability deck must be equal to or less than the prosperity level of the town."
Pg 46 of the rulebook
Thank you for pointing that out. I missed that rule, too, and was confused about why the game had enchantment points at all.
Like for example on SpellWeaver fire orbs for one point you can add plus attack, wound posion, whatever you want. Then you can add a target so you can target 4 chars, then you can add plus range.
More so when you add tinker giving a burnt card back, and the fact she can get her burnt card back you can get 3 uses out of that card if done right.
So hit 4, with a range of four, with wound on it, makes it a beast of a card, you can also add one to movement on bottom, if you want. Now does it cost a lot yes.
Where is something like throwing knives, say for scoundrel all I can do is add plus one range, which is nice but not great, I chose venom shiv, not a lot of spots to enhance, but since it comes with poison add wound to it, now things just can not heal as easy.
Daniel.
Oh I'm playing the fixed variant. Depends which you pick.
I'd say fixed is probably better for a second campaign. It allows me to micromanage which enchantments I go for and improve the characters each time they retire.
Daniel.