Gloomhaven

Gloomhaven

View Stats:
Enchantment Points?
I guess I'm not following what they do? I was awarded "Enchantment Points" by a scenario, but I'm not clear on what they do. I can buy enchantments on ability cards with gold as per usual but the enchantment points acquired by upping the prosperity level of Gloomhaven don't seem to have a purpose...
< >
Showing 1-8 of 8 comments
MrPyro Nov 26, 2022 @ 3:35am 
There's a limit to how many cards a class can enchant, and that's what's represented by enchantment points.

If you have 1 enchantment point, then classes can only enchant one card in their deck. If you have 2, then they can enchant 2; etc.

They're not consumed by enchanting cards; it's just to let you know what the limit is on enchanted cards per character.

It's how the game represents this rule:

"The total number of enhanced cards in a class’s ability deck must be equal to or less than the prosperity level of the town."

Pg 46 of the rulebook
borisvolodnikov Nov 26, 2022 @ 4:00am 
I think I definitely overlooked that one in my tabletop playthrough! Thanks.
Quizzical Nov 26, 2022 @ 10:11am 
Originally posted by MrPyro:
It's how the game represents this rule:

"The total number of enhanced cards in a class’s ability deck must be equal to or less than the prosperity level of the town."

Pg 46 of the rulebook

Thank you for pointing that out. I missed that rule, too, and was confused about why the game had enchantment points at all.
Slow Dog Nov 26, 2022 @ 1:28pm 
It's both the same as the boardgame **and** a Digital invention. It's a setting that can be set to behave differently in other campaigns. It's both awarded differently and has a different meaning in Guildmaster, and likewise could be set to something different in a modded campaign.
CostlySpider Nov 29, 2022 @ 1:41pm 
Yeah I kind of missed the point, till I saw it on someones lets play. I thought each point was one dot, but its not each point is a card, so check what you can do on each card.

Like for example on SpellWeaver fire orbs for one point you can add plus attack, wound posion, whatever you want. Then you can add a target so you can target 4 chars, then you can add plus range.

More so when you add tinker giving a burnt card back, and the fact she can get her burnt card back you can get 3 uses out of that card if done right.

So hit 4, with a range of four, with wound on it, makes it a beast of a card, you can also add one to movement on bottom, if you want. Now does it cost a lot yes.

Where is something like throwing knives, say for scoundrel all I can do is add plus one range, which is nice but not great, I chose venom shiv, not a lot of spots to enhance, but since it comes with poison add wound to it, now things just can not heal as easy.
Last edited by CostlySpider; Nov 29, 2022 @ 1:43pm
Darklord Nov 30, 2022 @ 2:47am 
Just be careful what you choose to enchant. Make sure it's a card you still want to use at level 9.

Daniel.
Slow Dog Nov 30, 2022 @ 4:49am 
Nah. If you outgrow an enchantment you can sell it for 75% of its original cost. That's the whole basis of the non-permanent enchantment change. Rather than saving up for some expensive thing you barely get to use, get something cheap and useful early on that's immediately valuable.
Last edited by Slow Dog; Nov 30, 2022 @ 4:49am
Darklord Nov 30, 2022 @ 6:30am 
Originally posted by Slow Dog:
Nah. If you outgrow an enchantment you can sell it for 75% of its original cost. That's the whole basis of the non-permanent enchantment change. Rather than saving up for some expensive thing you barely get to use, get something cheap and useful early on that's immediately valuable.

Oh I'm playing the fixed variant. Depends which you pick.

I'd say fixed is probably better for a second campaign. It allows me to micromanage which enchantments I go for and improve the characters each time they retire.

Daniel.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Nov 26, 2022 @ 2:32am
Posts: 8