Gloomhaven

Gloomhaven

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Marty78 Jul 26, 2019 @ 2:54pm
High Cultist
Has anyone actually been able to complete The Dephs of Despair (High Cultist)?

The cultists spawn living bones pretty much every round and trying to get them down as fast as possible requires that you can take lots of beating from the Night Demons. On top of that all the heals and the chance of getting Sun Demons to get summoned.

For me it seems more or less impossible to beat especially considering how often I draw "Null" (x0) attack modifier cards. Way more often than I ever have in the physical game.

For the record I have only tried with a two character party at level 7.

Edit: I've killed the High Cultist, Night Demons and one of the cultists but by then I still had a cultist, 8 Living Bones and a Sun Demon left to take care of.
Last edited by Marty78; Jul 26, 2019 @ 2:59pm
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Showing 1-6 of 6 comments
Perkus Jul 26, 2019 @ 3:06pm 
How are they scaling their scenarios vs. 3 or 4-man parties? If it doesn't change, perhaps it's been balanced with the expectation that you'll need more than 2 characters to have any hope. Although that may not jive with their original 3-man party unlocking trigger. Didn't that originally require beating all 3 bosses to open even a third character?
Narsham Jul 26, 2019 @ 3:38pm 
Yes, although if memory serves I had to play the scenario twice (Brute/Scoundrel). You have to save loss cards and it helps if you have removal (kill a normal enemy). It's also very important to go into the scenario with a good set of items, and yes, I know that's hard to arrange right now.

For example, the Drill plus a Power Potion plus the Brute's boots plus Trample can do 5+ damage with Pierce 2 to up to 5 enemies. The Hammer plus a multi-hex attack can stun 3 enemies.

Concentrate on the Night Demon and the regular cultists first. Then you'll have to decide between bones, the Sun Demon and the High Cultist as your next target.

It may actually be easier to win at lower levels; monsters gain in effectiveness, especially movement and damage, as you level up, and they gain more hp, while your damage doesn't increase as rapidly in the current version because you can neither enhance cards nor get big improvements to your modifier decks.
Elwyr Jul 26, 2019 @ 4:13pm 
I did it with I think a level 8 Brute and Crag. I just b-line for anyone who can summon and either murder them as quickly as possible or stun them on a summon turn. The high cultist might be unstunnable, I don't remember, but the additional cultist minions aren't.
SuperMegaChaos Jul 26, 2019 @ 10:47pm 
i did beat that senareo today im using a 3 man party it was still chalenging tho. priority 1 take out summons abuse the scoundrels poison and istakill abilitys makes shields more manageable. also would target is nice.
recklessking Jun 6, 2021 @ 12:46am 
I had a similar issue on the mission Fell Hounds, where in the last room there were four cultists at the far end of the room behind a few wolves. They drew 3 summon living bones cards in a row! By the time I got them and the wolves down, there were 16 living bones making it effectively impossible at level 3 even with good gear. Granted, elementalist and brute is not an ideal pair, but there should be a summon cap as in the board game (6 i believe). Just food for thought.
ZexxCrine Jun 6, 2021 @ 7:08am 
Originally posted by recklessking:
I had a similar issue on the mission Fell Hounds, where in the last room there were four cultists at the far end of the room behind a few wolves. They drew 3 summon living bones cards in a row! By the time I got them and the wolves down, there were 16 living bones making it effectively impossible at level 3 even with good gear. Granted, elementalist and brute is not an ideal pair, but there should be a summon cap as in the board game (6 i believe). Just food for thought.

ah 16 living bones sounds fun. its almost like there is a reason that living bones cap out at 10 in the board game outside of materiel concerns.
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Date Posted: Jul 26, 2019 @ 2:54pm
Posts: 6