Gloomhaven

Gloomhaven

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Question about perma enchants
I read this review:

They changed the way permanent enhancements work in the game. Unlike the board game, you are unable to sell your equipment in order to enhance cards before retiring, even with permanent enhancements mode turned on.

Is that true?You can have perma enchants but the main upgrade time the retirement was removed?!
Originally posted by MrPyro:
In Digital, retirement is automatic as soon as you return to Gloomhaven after completing your retirement goal, so there is no opportunity to buy enhancements, or to try to "un-retire" by no longer meeting the goal (some goals are related to having gold or items, and in cardboard you could arrive at Gloomhaven and then quickly spend or sell items and then no longer meet the goal).
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The author of this thread has indicated that this post answers the original topic.
MrPyro Jul 11, 2022 @ 12:38am 
In Digital, retirement is automatic as soon as you return to Gloomhaven after completing your retirement goal, so there is no opportunity to buy enhancements, or to try to "un-retire" by no longer meeting the goal (some goals are related to having gold or items, and in cardboard you could arrive at Gloomhaven and then quickly spend or sell items and then no longer meet the goal).
Wow ok thanks, why the heck did they removed such a importend feature of the game O_o
Slow Dog Jul 11, 2022 @ 3:46am 
Originally posted by *~MAJA~* Mandragoron:
Wow ok thanks, why the heck did they removed such a importend feature of the game O_o
Isaac Childres asked them to. The whole "spend your retirement money on enhancements" was unintentional, and Isaac requested Digital make retirement the means of removing money it was always supposed to be.
GodfatherPlunger Jul 11, 2022 @ 4:28am 
using your retirement money for enhancments sounds op to be honest. good thing it isn't in this game
Originally posted by Slow Dog:
Originally posted by *~MAJA~* Mandragoron:
Wow ok thanks, why the heck did they removed such a importend feature of the game O_o
Isaac Childres asked them to. The whole "spend your retirement money on enhancements" was unintentional, and Isaac requested Digital make retirement the means of removing money it was always supposed to be.

Source that he requested that? Does not sound right, as in the second edition of the board game this mechanic is still there, and he controlls what is in and what not.
InvalidError Jul 11, 2022 @ 7:04am 
Originally posted by GodfatherPlunger:
using your retirement money for enhancments sounds op to be honest. good thing it isn't in this game
Putting in the game as an alternate rule doesn't hurt anybody but would make people who struggle with looting quite happy.

Between my own solo digital games and real-world games with two of my friends, we rarely have the opportunity to spare turns for looting. What you call OP seems kind of necessary to us. In my tabletop group, we got so frustrated with rarely being able to loot that we decided to split whatever gold remains at scenario completion based on who's got enough moves to loot when the scenario objective isn't to GTFO before the dungeon falls down or getting overwhelmed by spawners. After all, there is logical no reason not to loot to exhaustion when there are no threats left and no scenario requirement to get to a specific place before exhaustion.
InvalidError Jul 11, 2022 @ 7:07am 
Originally posted by *~MAJA~* Mandragoron:
Source that he requested that? Does not sound right, as in the second edition of the board game this mechanic is still there, and he controlls what is in and what not.
The nice thing with the tabletop version is that your group can change the rules whatever way they want, just like my group's custom rule for end-of-scenario looting.
Darklord Jul 11, 2022 @ 8:08am 
Originally posted by InvalidError:
Putting in the game as an alternate rule doesn't hurt anybody but would make people who struggle with looting quite happy.

It is in the game as an optional rule. You pick when you start a campaign.

Daniel.
InvalidError Jul 11, 2022 @ 8:54am 
Originally posted by Darklord:
It is in the game as an optional rule. You pick when you start a campaign.
If it is, then the option needs a better description because "Spawned monsters do not drop gold on death" sounds like you only get gold from pre-existing monsters, not from spawner/summon monsters instead of gold getting automatically collected.
Darklord Jul 11, 2022 @ 9:48am 
Originally posted by InvalidError:
Originally posted by Darklord:
It is in the game as an optional rule. You pick when you start a campaign.
If it is, then the option needs a better description because "Spawned monsters do not drop gold on death" sounds like you only get gold from pre-existing monsters, not from spawner/summon monsters instead of gold getting automatically collected.

Oh I was referring to Enchantments. You can have permanent enchantments or not.

Daniel.
Slow Dog Jul 11, 2022 @ 9:59am 
Originally posted by *~MAJA~* Mandragoron:
Source that he requested that? Does not sound right, as in the second edition of the board game this mechanic is still there, and he controlls what is in and what not.

It's mentioned in this video.
https://youtu.be/lFfO1jxdkPw

The only reason enhancements are permanent is because you can't remove stickers without damaging the cards. Digital didn't have that problem, and implemented the system in the way it was originally conceived.
Ok i now listend to 1 hour of old info... the relevant part is at 52 btw...
They sad they did not allowed to sell the items is because at this time they did not allowed the option to make the enchants perma...
As this is already some time now an option, this infos about the argument is obsolete as now you can have perma enchants and so NOW it need to be able to sell items.

If the devs dont want to do it, is there a mod which does it? Without this feature the game is completly broken for some part of the boardgame players.

Ah and not 1 word that isacc requested the remove of this feature in the video. So still no source for this -> Isaac requested
Last edited by [*~MAJA~*] Mandragoron; Jul 11, 2022 @ 12:14pm
Prometheus Aug 20, 2022 @ 7:12pm 
Originally posted by *~MAJA~* Mandragoron:
Ok i now listend to 1 hour of old info... the relevant part is at 52 btw...
They sad they did not allowed to sell the items is because at this time they did not allowed the option to make the enchants perma...
As this is already some time now an option, this infos about the argument is obsolete as now you can have perma enchants and so NOW it need to be able to sell items.

If the devs dont want to do it, is there a mod which does it? Without this feature the game is completly broken for some part of the boardgame players.

Ah and not 1 word that isacc requested the remove of this feature in the video. So still no source for this -> Isaac requested

The real answer is that their product management team (if they even have one) simply sucks, and do not care about users who want to play with rules true to the original boardgame.

And frankly it doesn't matter whether Isaac suggested this change in behavior or not (if at all he suggested it), because users like me are simply looking for the original board game experience that made it a hit, as opposed to an altered experience. (Game developers may not always fully understand why their game clicked with some people, as can been seen by the number of sequels of popular games that fail).

My party doesn't like the current one-off tactical scenario battler feel of the digital version as a result of the change in permanent enhancement behavior. Our group wasn't playing Gloomhaven for its challenge, because it wasn't all that difficult in the first place for our group of overachievers. What we liked instead was playing a strategic/tactical battler with a really good sense of progression of becoming more powerful over time, similar to an RPG. That feeling is no longer there after the change in behavior in digital, even with the permanent enhancements mode turned ON.
Last edited by Prometheus; Aug 20, 2022 @ 7:21pm
Slow Dog Aug 21, 2022 @ 5:25am 
Originally posted by Prometheus:
. What we liked instead was playing a strategic/tactical battler with a really good sense of progression of becoming more powerful over time, similar to an RPG. That feeling is no longer there after the change in behavior in digital, even with the permanent enhancements mode turned ON.

There's a whole campaign - Guildmaster - with no retirement, and the ability to completely respec the character, including changing enhancements. You should be playing that.
People just want the boardgame as a digital version, and they promised it it would be. Now it is not (even for no reason at all why not) and thats just bad in so many ways. Some other mode no one asked for that, so no not an option.
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Date Posted: Jul 10, 2022 @ 4:16pm
Posts: 22