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secondary, some of what you describe will be solved with time and learning. you can zoom out and see shadowy are for the whole map, so you can always know from the beginning if there is more to the map. as you become more familiar with the characters it will take less time to make decisions.
You don't get it, "the first player experience is horrendous, doesn't even give you any time to love the more complex and hard aspects of it"...
I'm a first-time player, I never played the digital board-game (which by the way I played other board-games, just the social aspect alone / or even the first-time experience out of playing a board game by yourself is much better than when you have a computer running on clear rules that you can't break by mistake).
On this let me guess first time you ever encountered a second room to a dungeon was in the board game right? Well I presume you had to physically put that second room by yourself as you made it clear by now, so your first time experience was not like mine when because the game was not abundantly clear, I had to find there is a second room after I burned cards to get the XP from them and nothing else just because I though the map was ending just to be thrown ash in my mouth when I find out from the PC that actually I was wrong and there was a second room.
All of this presented above, after I spent 2 hours on a damn game that didn't give me any satisfaction of playing it. You know, in the world of gaming, getting that first shot of something out of a game is needed or else it's a slap in the face to the person that not only buys it but that spends time on it rather than on something else.
I don't know if you get it, and I don't have the patience of trying to think any more than I have already done about this game, but this is not how you do a first player experience.
Finally, reiterating on what I just said, your first time experience was with the physical, even if it takes much more time to set up and get used to the rules and everything, you still have the freedom of making mistakes and then later learning from them, no doubt you won a game or two not knowing you were actually at fault in "following the rules", in the PC version of that, this is not possible, so as a video game developer you need to address that and make it possible for real newcomers that buy your game to actually have time to enjoy your game, and you don't do it by having these complex system that are very punishing (and don't doubt they are really cool, but only after you have a few achievements under your belt and some confidence!) put off against a new player in a long damn first mission that is not very clear and that has an insane number of mobs thrown on you with insane distance to cover via walking that burns cards!
Yet again I find the game mechanics brilliant, but the damn new player experience horrible!
Claim your refund while you can. I believe there's a time limit.
ok
All the great reviews on steam and elsewhere I suppose don't get it either. If it isn't for you it isn't for you thats cool. good luck finding things you do enjoy.
Edit:
"And also just wasting those first 4-5 hours like that, that is not enjoying anything"
This I will admit I do not get. If winning is what makes a game fun and there is no fun to be had when you lose, is the game really fun? or just the winning.
As, much as I like the game I want others to like it too, not every game is for everyone and thats ok.
One of the scenarios I had to play 3 times before winning. I don't worry about losing anymore, we just come back stronger and better prepared. If anything this game teaches patience and if you're playing as a group you can enjoy that session whether you win or lose.
(It's way more fun to discuss strategies with your group although that's technically disallowed by the "rules")
You are absolutely allowed to discuss strategy with the group. The (physical) game forbids you from naming cards or using the numbers specified on cards at the point you're choosing the cards. That's all.
"I'll pick 'Mana Bolt' to go on initiative 7" - not allowed.
"I'm going to go really fast to zap that Bandit. What do you think?" - absolutely fine.
And then there's no restrictions at all once cards are revealed (other than revealing your battle goal).
Right, so you need to learn to speak in coded language. I imagine by the end of a campaign you will have made up enough slang to say exactly what you want without actually saying it. Really adds a fun twist to the game.
Else see here for the coded language:
https://www.reddit.com/r/Gloomhaven/comments/ayrfho/the_assholes_guide_to_initiative/
Like I told the guy above, all who played the physical version would have never experience the error of not knowing there is another room on the encounter, so you all know jack s**t about the first-player experience that I'm talking about.
PS I find the mechanics smart and actually think I would enjoy them, so all who talk about us needing less difficult games, that's around the damn point.
The game is just not for you, return it and end of story.
The game is famously difficult at the start. It's also wonderful. I hope you give the game more of a chance and end up feeling the same.
On table top simulator there is the option to hide the rooms before entering them. not everyone looked in the scenario guide and those that did intentionally did not read ahead or review the board. so no, it isn't like we knew everything that was coming.