Gloomhaven

Gloomhaven

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HeyLarry Sep 23, 2022 @ 5:23pm
Solo scenario differences (Music Note)
I tried the music note scenario and noticed that the most critical mechanic for this mission is missing. The allied npcs are supposed to use the player modifier deck, they instead use a monster deck and pass/fail is now highly dependent on rng due to monster shield values. Is this an intended change? And is there a list of differences for where scenarios are so dramatically altered?
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Thrawn_1986 Sep 23, 2022 @ 5:58pm 
I don't think this is a scenario specific change.

One of the changes in general from the boardgame to the digital is that the monsters, bosses, and friendly monsters each have their own deck. I assume the board game had so many decks going on already they used the same to prevent it from being even more.

As nice as the music notes modifier deck can be I see how this would especially impact his scenario.
Slow Dog Sep 24, 2022 @ 12:26am 
Yes, allies get their own deck throughout the game. This avoids the "monsters using the allies bless" problem, but supercedes the cases where they'd share a player deck.

Digital has more decks than physical, which was limited for cost reasons. Frosthaven will get an allies deck, though.
Last edited by Slow Dog; Sep 24, 2022 @ 12:27am
Svidro Sep 25, 2022 @ 6:59pm 
This is a major issue for both the Sun and Music Note solo scenarios. The pdf specifically states that the allies are supposed to use your modifier deck, and the encounters have not been rebalanced to reflect this if it is an intended change.
Thrawn_1986 Sep 25, 2022 @ 7:23pm 
I cannot speak to specifics, but I do believe the game creator was consulted and helped make adjustments.

The solo scenarios are meant to be quite difficult.
Last edited by Thrawn_1986; Sep 25, 2022 @ 7:24pm
Fantasma Sep 25, 2022 @ 7:48pm 
It does make that scenario significantly harder. I failed it several times with my level 9 music note. I'm at prosperity 9, so once I retired that character I made a new music note and only leveled her up to level 6 (at level 6 the enemies will be a little less deadly), then retried that scenario and won (after a failure or two). You can level up the rest of the way after winning the scenario. My strategy was:

1. Pack your deck with a couple level 1 ranged combat cards - these normally aren't very good, but you're going to have to rely on your own attacks more than you would in a normal scenario.
2. Get enhancements and/or items that will improve your movement and give you jump. The jump will be very important later.
3. In the first room strengthen/bless your allies and use the attack increasing song - with decent luck you should kill or nearly kill the guards in the first volley. Don't use your crowd control abilities yet - you'll need those in the next room, and you probably can't afford a rest or potion use this early.
4. In the second room press yourself up next to the guard (ideally jump over the tables to get on his side so your allies will still move up to hit him). Try to survive the archer volley, and on your next turn use the bottom of provoke terror to push the guard out of the way so your allies can start streaming into the room. Use all your potions in this room so you can crowd control every turn.
5. Once the second room is safe press yourself up against the door to the third room. With one action cross the third room to get next to the last door and stun/disarm the golem. You can stop caring about the lives of your allies now - their only purpose is to distract the golem and one of the guards in the 4th room for the rest of the scenario.
6. Jump (I said that would be important later) into the 4th room, over the guards, and next to the shaman, blocking off her escape path. For the rest of the scenario use standard attacks and the bottoms of Singing Arrow (wound will be very helpful) and provoke terror, and cross your fingers that your modifier deck kills her before the one guard that can reach you kills you.
Last edited by Fantasma; Sep 25, 2022 @ 7:49pm
Zeel Ara Sep 25, 2022 @ 7:58pm 
Originally posted by Thrawn_1986:
I cannot speak to specifics, but I do believe the game creator was consulted and helped make adjustments.

The solo scenarios are meant to be quite difficult.

Has been stated many many times that every single change from the tabletop to the video game version was done in cooperation with Childres.
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Date Posted: Sep 23, 2022 @ 5:23pm
Posts: 6